/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Pch.h"
#include "Map.h"
#include "Animation.h"
#include "Sprite.h"
Map::Map() :
m_tileSize(0)
{
}
void Map::MapTileAnimation::Render(const boost::shared_ptr& target)
{
m_animation->Render(target);
}
void Map::MapTileAnimation::Update(float elapsed)
{
m_animation->Update(elapsed);
}
const ActorShape* Map::MapTileAnimation::GetShapes() const
{
return m_animation->GetShapes();
}
void Map::MapTileSprite::Render(const boost::shared_ptr& target)
{
m_sprite->Render(target);
}
const ActorShape* Map::MapTileSprite::GetShapes() const
{
return m_sprite->GetShapes();
}