/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once class Map { public: Map(); private: class IMapTile { public: virtual ~IMapTile() { } virtual void Render(const boost::shared_ptr& target) = 0; virtual void Update(float elapsed) = 0; virtual const ActorShape* GetShapes() const = 0; }; class MapTileAnimation : public IMapTile { public: MapTileAnimation(const boost::shared_ptr& animation) : m_animation(animation) { } void Render(const boost::shared_ptr& target); void Update(float elapsed); const ActorShape* GetShapes() const; private: boost::shared_ptr m_animation; }; class MapTileSprite : public IMapTile { public: MapTileSprite(const boost::shared_ptr& sprite) : m_sprite(sprite) { } void Render(const boost::shared_ptr& target); void Update(float) { } const ActorShape* GetShapes() const; private: boost::shared_ptr m_sprite; }; int m_tileSize; };