/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "LuaBinding.h" #include "ActorPropertyPhysics.h" int LuaBinding::ActorPhysicsGetVelocity() { int actorId = 0; if (!Peek(1, &actorId)) { return ERROR_TYPE_PARAMETER; } const boost::shared_ptr property = LuaBinding::GetActorProperty(actorId); if (!property) { return ERROR_TYPE_STATE; } Push(property->GetVelocity()); return 1; } int LuaBinding::ActorPhysicsSetVelocity() { int actorId = 0; Vector2f velocity; if (!Peek(1, &actorId) || !Peek(2, &velocity)) { return ERROR_TYPE_PARAMETER; } const boost::shared_ptr property = LuaBinding::GetActorProperty(actorId); if (!property) { return ERROR_TYPE_STATE; } property->SetVelocity(velocity); return 0; } int LuaBinding::ActorPhysicsQueryShapeCollisions() { int actorId = 0; int actorShape = 0; if (!Peek(1, &actorId) || !Peek(2, &actorShape) || actorShape >= ACTOR_SHAPE_TYPE_COUNT) { return ERROR_TYPE_PARAMETER; } const boost::shared_ptr property = LuaBinding::GetActorProperty(actorId); if (!property) { return ERROR_TYPE_STATE; } std::vector > actors; property->QueryShapeCollisions(static_cast(actorShape), &actors); std::vector actorIds; for (std::vector >::const_iterator iter = actors.begin(); iter != actors.end(); ++iter) { const boost::shared_ptr actor = iter->lock(); if (actor) { actorIds.push_back(actor->GetId()); } } Push(actorIds); return 1; }