/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once class ActorProperty { public: ActorProperty(Actor* owner); virtual ~ActorProperty() { } virtual void Render(const boost::shared_ptr& target) { } virtual void Update(float elapsed) { } protected: const Actor* GetOwner() const; Actor* GetOwner(); private: Actor* m_owner; }; template class ActorPropertyTyped : public ActorProperty { public: ActorPropertyTyped(Actor* owner) : ActorProperty(owner) { } static ActorPropertyType GetStaticType( ) { return T; } };