/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "ActorManager.h" #include "Camera.h" #include "Map.h" struct World { public: World(const char* alias); ~World(); void Render(const boost::shared_ptr& target, const Rect4i& viewport); void Update(float elapsed, const Rect4i& viewport); bool SetBackdropSpriteAlias(const char* alias); const char* GetBackdropSpriteAlias() const; void ShowBackdropSprite(bool show = true); void HideBackdropSprite(); bool IsBackdropSpriteVisible() const; bool SetScriptAlias(const char* alias); const char* GetScriptAlias() const; void SetScriptParameter(const char* name, const ScriptParameter& parameter); bool GetScriptParameter(const char* name, ScriptParameter* parameter) const; const char* GetAlias() const; ActorManager* GetActorManager(); Camera* GetCamera(); private: std::string m_alias; ActorManager m_actorManager; Camera m_camera; Map m_map; boost::shared_ptr m_backdropSprite; std::string m_backdropSpriteAlias; bool m_backdropSpriteVisible; boost::shared_ptr m_script; std::string m_scriptAlias; bool m_scriptQueuedCreate; };