/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once class ICameraTarget; class IWorldListener { public: virtual void OnWorldKeyDown(const InputKey& args) = 0; virtual void OnWorldKeyUp(const InputKey& args) = 0; virtual void OnWorldMouseMove(const InputMouse& args) = 0; virtual void OnWorldMouseButtonDown(const InputMouse& args) = 0; virtual void OnWorldMouseButtonUp(const InputMouse& args) = 0; virtual void OnWorldMouseWheel(const InputMouse& args) = 0; virtual void OnWorldUpdate(float elapsed) = 0; virtual void OnWorldActivate() = 0; virtual void OnWorldDeactivate() = 0; protected: ~IWorldListener() {} }; class IWorldContext { public: virtual void AddListener(IWorldListener* listener) = 0; virtual void RemoveListener(IWorldListener* listener) = 0; virtual void LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap()) = 0; virtual bool SaveWorld(const char* worldAlias) = 0; virtual const char* GetWorldAlias() const = 0; virtual boost::weak_ptr AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName = NULL) = 0; virtual boost::weak_ptr GetActor(Token actorId) const = 0; virtual boost::weak_ptr GetActor(Token actorId) = 0; virtual boost::weak_ptr GetActor(const char* actorName) const = 0; virtual boost::weak_ptr GetActor(const char* actorName) = 0; virtual boost::weak_ptr PickActor(const Vector2i& position) const = 0; virtual boost::weak_ptr PickActor(const Vector2i& position) = 0; virtual void RemoveActor(Token actorId) = 0; virtual void ClearActors() = 0; virtual bool IsLayerVisible(ActorLayer layer) const = 0; virtual void ShowLayer(ActorLayer layer) = 0; virtual void HideLayer(ActorLayer layer) = 0; virtual void ShowAllLayers() = 0; virtual void HideAllLayers() = 0; virtual const char* GetBackdropSpriteAlias() const = 0; virtual void SetBackdropSpriteAlias(const char* alias) = 0; virtual void ShowBackdropSprite() = 0; virtual void HideBackdropSprite() = 0; virtual bool IsBackdropSpriteVisible() const = 0; virtual void SetScriptAlias(const char* alias) = 0; virtual const char* GetScriptAlias() const = 0; virtual void ShowShapes() = 0; virtual void HideShapes() = 0; virtual bool AreShapesVisible() const = 0; virtual void SetCameraTarget(boost::shared_ptr target) = 0; virtual void SetCameraTarget(const Vector2i& target) = 0; virtual Vector2i GetCameraTarget() const = 0; virtual Rect4i GetCameraBounds() const = 0; virtual bool IsKeyPressed(MetaKey key) const = 0; virtual bool IsKeyTriggered(MetaKey key) const = 0; protected: ~IWorldContext() {} };