/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "ActorProperty.h" class ActorPropertyAnimation : public ActorPropertyTyped { public: ActorPropertyAnimation(Actor* owner); void Render(const boost::shared_ptr& target); void Update(float elapsed); void SetAnimation(const char* resource); void PlayAnimation(bool loop); bool IsAnimationPlaying() const; void StopAnimation(); void RewindAnimation(); void PauseAnimation(); Vector2i GetSize() const; private: void UpdateShapes(); boost::shared_ptr m_animation; };