/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "IEventHandler.h" class WindowManager : public IEventHandler { public: WindowManager(); ~WindowManager(); void Update(float elapsed, const Vector2i& resolution); void Render(const boost::shared_ptr& target); void EnqueueWindow(const boost::shared_ptr& window); private: enum FadeState { FADE_STATE_IN, FADE_STATE_OUT, FADE_STATE_NONE }; void OnKeyDown(const InputKey& args); void OnKeyUp(const InputKey& args); void OnMouseMove(const InputMouse& args); void OnMouseButtonDown(const InputMouse& args); void OnMouseButtonUp(const InputMouse& args); void OnMouseWheel(const InputMouse& args); void OnActivate(); void OnDeactivate(); void OnQuit(); boost::shared_ptr m_activeWindow; boost::shared_ptr m_queuedWindow; boost::shared_ptr m_fadeSurface; FadeState m_fadeState; float m_fadeAlpha; };