/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Pch.h"
#include "Sprite.h"
#include "Surface.h"
Sprite::Sprite(boost::shared_ptr surface, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
m_surface(surface),
m_position(position),
m_size(size)
{
memcpy(m_shapes, shapes, sizeof(m_shapes));
}
void Sprite::Render(const boost::shared_ptr& target)
{
m_surface->Blit(target, m_position, m_size);
}
Vector2i Sprite::GetSize() const
{
return m_size;
}
const ActorShape* Sprite::GetShapes() const
{
return m_shapes;
}