/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Pch.h"
#include "Camera.h"
#include "ICameraTarget.h"
void Camera::SetTarget(const boost::shared_ptr& target)
{
m_targetDynamic = target;
m_targetDynamic->GetTarget(&m_targetStatic);
}
void Camera::SetTarget(const Vector2i& target)
{
m_targetDynamic.reset();
m_targetStatic = target;
}
Vector2i Camera::GetTarget() const
{
return m_targetStatic;
}
void Camera::Update(float elapsed)
{
if (m_targetDynamic)
{
m_targetDynamic->GetTarget(&m_targetStatic);
}
}
Rect4i Camera::Frame(const Rect4i& viewport) const
{
const Vector2i viewportExtents(viewport.GetWidth() / 2, viewport.GetHeight() / 2);
return Rect4i(
m_targetStatic.x - viewportExtents.x,
m_targetStatic.y - viewportExtents.y,
m_targetStatic.x + viewportExtents.x,
m_targetStatic.y + viewportExtents.y
);
}
Vector2i Camera::Project(const Rect4i& viewport, const Vector2i& point) const
{
const Rect4i frame(Frame(viewport));
return Vector2i(point.x + frame.x0, point.y + frame.y0);
}