/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
class ICameraTarget;
class Camera
{
public:
void Update(float elapsed);
void SetTarget(const boost::shared_ptr& target);
void SetTarget(const Vector2i& target);
Vector2i GetTarget() const;
Rect4i Frame(const Rect4i& viewport) const;
Vector2i Project(const Rect4i& viewport, const Vector2i& point) const;
private:
boost::shared_ptr m_targetDynamic;
Vector2i m_targetStatic;
};