function OnActorCreate(id, parameters) spawnId = id spawnPlayerDirection = parameters.playerDirection spawnPlayerAlias = parameters.playerAlias spawnPersist = parameters.persist spawnPosition = ActorGetPosition(spawnId) spawnPosition.x = spawnPosition.x spawnPosition.y = spawnPosition.y - 24 ActorSetShape( spawnId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT, { size = {x = 32, y = 32 }, position = { x = 0, y = 0 }, data = 0, enabled = true} ) end function OnActorReceiveMessage(message, parameters) if message ~= "spawn" then return end playerId = ActorAdd(spawnPlayerAlias, spawnPosition, "player", { direction = spawnPlayerDirection }) playerShape = ActorGetShape(playerId, ACTOR_SHAPE_TYPE_COLLISION_SOLID) if not spawnPersist then ActorRemove(spawnId) end return { playerId = playerId } end