/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "ActorProperty.h" class ActorPropertyScript : public ActorPropertyTyped { public: ActorPropertyScript(Actor* owner); ~ActorPropertyScript(); void Update(float elapsed); void SetScript(const char* resource); bool SendMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut); void ResetScriptState(); void SetParameter(const char* name, const ScriptParameter& parameter); bool GetParameter(const char* name, ScriptParameter* parameter) const; void EnumerateParameters(std::vector* names) const; private: boost::shared_ptr m_script; bool m_queuedCreate; };