/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "Map.h" #include "Animation.h" #include "Sprite.h" Map::Map() : m_tileSize(0) { } void Map::MapTileAnimation::Render(const boost::shared_ptr& target) { m_animation->Render(target); } void Map::MapTileAnimation::Update(float elapsed) { m_animation->Update(elapsed); } const ActorShape* Map::MapTileAnimation::GetShapes() const { return m_animation->GetShapes(); } void Map::MapTileSprite::Render(const boost::shared_ptr& target) { m_sprite->Render(target); } const ActorShape* Map::MapTileSprite::GetShapes() const { return m_sprite->GetShapes(); }