/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "Actor.h" class Sprite : private boost::noncopyable { public: Sprite(boost::shared_ptr surface, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]); void Render(const boost::shared_ptr& target); Vector2i GetSize() const; const ActorShape* GetShapes() const; private: boost::shared_ptr m_surface; ActorShape m_shapes[ACTOR_SHAPE_TYPE_COUNT]; Vector2i m_position; Vector2i m_size; };