/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once class SpriteManifest { public: bool LoadManifest(const char* filename); bool SaveManifest(const char* filename) const; void ClearManifest(); bool AppendManifest(const char* alias, const char* asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]); boost::shared_ptr LoadSprite(const char* spriteAlias) const; void SummarizeSprites(std::vector* summary) const; private: struct SpriteEntry { SpriteEntry(const std::string& asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) : asset(asset), position(position), size(size) { memcpy(this->shapes, shapes, sizeof(this->shapes)); } ActorShape shapes[ACTOR_SHAPE_TYPE_COUNT]; std::string asset; Vector2i position; Vector2i size; }; typedef std::map SpriteMap; SpriteMap m_manifest; };