/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "Sprite.h" #include "Surface.h" Sprite::Sprite(boost::shared_ptr surface, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) : m_surface(surface), m_position(position), m_size(size) { memcpy(m_shapes, shapes, sizeof(m_shapes)); } void Sprite::Render(const boost::shared_ptr& target) { m_surface->Blit(target, m_position, m_size); } Vector2i Sprite::GetSize() const { return m_size; } const ActorShape* Sprite::GetShapes() const { return m_shapes; }