/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "Actor.h" class Animation : private boost::noncopyable { public: struct Frame { Frame(const boost::shared_ptr& sprite, float delay) : sprite(sprite), delay(delay) { } boost::shared_ptr sprite; float delay; }; Animation(const std::vector& frames); void Update(float elapsed); void Render(const boost::shared_ptr& target); Vector2i GetSize() const; const ActorShape* GetShapes() const; int GetFrameCount() const; int GetFrame() const; void Play(bool loop); void Stop(); void Rewind(); void Pause(); bool IsPlaying() const; private: std::vector m_frames; float m_elapsed; int m_index; bool m_loop; bool m_play; };