/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "Camera.h" #include "ICameraTarget.h" void Camera::SetTarget(const boost::shared_ptr& target) { m_targetDynamic = target; m_targetDynamic->GetTarget(&m_targetStatic); } void Camera::SetTarget(const Vector2i& target) { m_targetDynamic.reset(); m_targetStatic = target; } Vector2i Camera::GetTarget() const { return m_targetStatic; } void Camera::Update(float elapsed) { if (m_targetDynamic) { m_targetDynamic->GetTarget(&m_targetStatic); } } Rect4i Camera::Frame(const Rect4i& viewport) const { const Vector2i viewportExtents(viewport.GetWidth() / 2, viewport.GetHeight() / 2); return Rect4i( m_targetStatic.x - viewportExtents.x, m_targetStatic.y - viewportExtents.y, m_targetStatic.x + viewportExtents.x, m_targetStatic.y + viewportExtents.y ); } Vector2i Camera::Project(const Rect4i& viewport, const Vector2i& point) const { const Rect4i frame(Frame(viewport)); return Vector2i(point.x + frame.x0, point.y + frame.y0); }