/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "WindowMain.h" #include "WindowWorld.h" void WindowMain::OnLoad() { const bool success = System::LoadFileManifest("Assets.pak") && System::LoadSpriteManifest("Assets/SpriteManifest.xml") && System::LoadAnimationManifest("Assets/AnimationManifest.xml") && System::LoadScriptManifest("Assets/ScriptManifest.xml") && System::LoadFontManifest("Assets/FontManifest.xml") && System::LoadActorManifest("Assets/ActorManifest.xml") && System::LoadWorldManifest("Assets/WorldManifest.xml") && System::LoadDialogueManifest("Assets/DialogueManifest.xml"); if (success) { System::EnqueueWindow(boost::shared_ptr(new WindowWorld("Test.Test1"))); } }