/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once class ICameraTarget; class Camera { public: void Update(float elapsed); void SetTarget(const boost::shared_ptr& target); void SetTarget(const Vector2i& target); Vector2i GetTarget() const; Rect4i Frame(const Rect4i& viewport) const; Vector2i Project(const Rect4i& viewport, const Vector2i& point) const; private: boost::shared_ptr m_targetDynamic; Vector2i m_targetStatic; };