/* Moonfall Copyright (C) 2008 Alex Yatskov This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "Pch.h" #include "LuaBinding.h" #include "IWorldContext.h" int LuaBinding::InputIsKeyPressed() { int metaKey = META_KEY_COUNT; if (!Peek(1, &metaKey)) { return ERROR_TYPE_PARAMETER; } IWorldContext * const worldContext = System::QueryWorldContext(); if (worldContext == NULL) { return ERROR_TYPE_STATE; } Push(worldContext->IsKeyPressed(static_cast(metaKey))); return 1; } int LuaBinding::InputIsKeyTriggered() { int metaKey = META_KEY_COUNT; if (!Peek(1, &metaKey)) { return ERROR_TYPE_PARAMETER; } IWorldContext * const worldContext = System::QueryWorldContext(); if (worldContext == NULL) { return ERROR_TYPE_STATE; } Push(worldContext->IsKeyTriggered(static_cast(metaKey))); return 1; }