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# Moonfall
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# Moonfall #
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Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged
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[SDL](https://www.libsdl.org/) for graphics, [Lua](http://www.lua.org/) for in-game scripting, and
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## Screenshots ##
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![](http://foosoft.net/projects/moonfall/img/gameplay.png)
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![](http://foosoft.net/projects/moonfall/img/sprite-editor.png)
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[![Gameplay window](img/gameplay-thumb.png)](img/gameplay.png)
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[![Sprite editor](img/sprite-editor-thumb.png)](img/sprite-editor.png)
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[![Console window](img/console-thumb.png)](img/console.png)
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[![Asset editor](img/asset-editor-thumb.png)](img/asset-editor.png)
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[![Map editor](img/map-editor-thumb.png)](img/map-editor.png)
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