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# Moonfall #
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Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged SDL for
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Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged SDL for
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graphics, Lua for in-game scripting, and wxWidgets for the built-in developer tools. The cross-platform engine was
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graphics, Lua for in-game scripting, and wxWidgets for the built-in developer tools. The cross-platform engine was
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