From 72dd4b3500f2e55d7579e7c775947681acc82a96 Mon Sep 17 00:00:00 2001 From: Alex Yatskov Date: Wed, 6 Jul 2016 22:39:01 -0700 Subject: [PATCH] Updating README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ca4c350..b42ae63 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ Moonfall is the name of a game engine that I spent several months developing back in 2008. It leveraged [SDL](https://www.libsdl.org/) for graphics, [Lua](http://www.lua.org/) for in-game scripting, and [wxWidgets](https://www.wxwidgets.org/) for the built-in developer tools. The cross-platform engine was written using -[Code::Blocks](http://www.codeblocks.org/) IDE, but Visual Studio project files are also available. +the [Code::Blocks](http://www.codeblocks.org/) IDE, but Visual Studio project files are also available. The inspiration for the game came partially from the [Harvest Moon](http://en.wikipedia.org/wiki/Harvest_Moon_%28video_game%29) video game for the Super Nintendo and from the [When @@ -12,7 +12,7 @@ Expansion](http://en.wikipedia.org/wiki/07th_Expansion). The protagonist is a ci farm from a distant relative decides to try his hand in agriculture. He finds the residents of the nearby small town a friendly bunch, but something about them does not seem right. Everyone is appears to be hiding something from the player, who must uncover the truth to survive. In short, this is (as I have described it to my friends), "Harvest Moon -with murder." +with Murder." ## Technology ##