From 57ebb76da2d354f92011574e7392180e3c7b9c9f Mon Sep 17 00:00:00 2001 From: Alex Yatskov Date: Tue, 17 Nov 2015 14:36:39 +0900 Subject: [PATCH] Update README.md --- README.md | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index a1f23c7..9f29e89 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,8 @@ friendly bunch, but something about them does not seem right. Everyone is appear player, who must uncover the truth to survive. In short, this is (as I have described it to my friends), "Harvest Moon with murder." +## Technology ## + From a technical point of view, the game engine was an exercise in creating a completely data driven game. In retrospect, it was probably over-engineered, but in general it was flexible and I liked what I could do with it. At the core of the engine was the `Actor` class, the functionality of which could be expanded through add-on properties. The @@ -91,9 +93,7 @@ end ``` I eventually stopped work on Moonfall due to a lack of time, combined with the fact that I am not an artist and could -not author the assets required to develop this into a complete game. The full [source -code](https://github.com/FooSoft/moonfall) is available on GitHub; below are some screenshots of the game and built-in -tools. +not author the assets required to develop this into a complete game. ## Screenshots ## @@ -102,3 +102,7 @@ tools. [![Console window](img/console-thumb.png)](img/console.png) [![Asset editor](img/asset-editor-thumb.png)](img/asset-editor.png) [![Map editor](img/map-editor-thumb.png)](img/map-editor.png) + +## License ## + +GPL