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2f0494edc9
280
Actor.cpp
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280
Actor.cpp
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/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
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||||||
|
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||||||
|
This program is distributed in the hope that it will be useful,
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||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
|
GNU General Public License for more details.
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||||||
|
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||||||
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You should have received a copy of the GNU General Public License
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||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "Actor.h"
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#include "ActorProperty.h"
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#include "ActorManager.h"
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#include "Surface.h"
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#define ACTOR_ID_FROM_NAME(name) (Token(name) | ~0x7fffffff)
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#define ACTOR_ID_FROM_INC(inc) (Token(inc) & 0x7fffffff)
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Actor::Actor(const char* alias, const char* name) :
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m_owner(NULL),
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m_dynamic(false),
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m_layer(ACTOR_LAYER_COUNT)
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{
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if (alias != NULL)
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{
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m_alias = alias;
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}
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SetName(name);
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}
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void Actor::Render(const boost::shared_ptr<Surface>& target)
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{
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for (int i = 0; i < ARRAY_SIZE(m_properties); ++i)
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{
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if (m_properties[i])
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{
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m_properties[i]->Render(target);
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}
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}
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if (m_owner->AreShapesVisible())
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{
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RenderShapes(target);
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}
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}
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void Actor::Update(float elapsed)
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{
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for (int i = 0; i < ARRAY_SIZE(m_properties); ++i)
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{
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if (m_properties[i])
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{
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m_properties[i]->Update(elapsed);
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}
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}
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}
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void Actor::SetPosition(const Vector2i& position)
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{
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const Vector2f positionFloat(static_cast<float>(position.x), static_cast<float>(position.y));
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SetPositionSoft(positionFloat);
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}
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Vector2i Actor::GetPosition() const
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{
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const Vector2i positionInt(static_cast<int>(floorf(m_position.x + 0.5f)), static_cast<int>(floorf(m_position.y + 0.5f)));
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return positionInt;
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}
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void Actor::SetPositionSoft(const Vector2f& position)
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{
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const Vector2i positionInt(static_cast<int>(floorf(position.x + 0.5f)), static_cast<int>(floorf(position.y + 0.5f)));
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if (positionInt != GetPosition() && m_owner != NULL)
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{
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m_owner->UpdateActorPosition(GetId(), GetPosition(), positionInt);
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}
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m_position = position;
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}
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Vector2f Actor::GetPositionSoft() const
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{
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return m_position;
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}
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void Actor::SetLayer(ActorLayer layer)
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{
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m_layer = layer;
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}
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ActorLayer Actor::GetLayer() const
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{
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return m_layer;
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}
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void Actor::SetDynamic(bool dynamic)
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{
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m_dynamic = dynamic;
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}
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bool Actor::IsDynamic() const
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{
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return m_dynamic;
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}
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void Actor::SetId(Token id)
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{
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if (id == GetId())
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{
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return;
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}
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if (m_owner != NULL && GetId().IsValid())
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{
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m_owner->UpdateActorId(GetId(), id);
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}
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m_id = id;
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}
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Token Actor::GetId() const
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{
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return m_id;
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}
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const char* Actor::GetAlias() const
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{
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return m_alias.c_str();
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}
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void Actor::SetName(const char* name)
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{
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if (name == NULL || strlen(name) == 0)
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{
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SetId(ACTOR_ID_FROM_INC(RegisterId()));
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m_name.clear();
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}
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else
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{
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SetId(ACTOR_ID_FROM_NAME(name));
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m_name = name;
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}
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}
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const char* Actor::GetName() const
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{
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return m_name.c_str();
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}
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void Actor::SetOwner(ActorManager* owner)
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{
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m_owner = owner;
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}
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const ActorManager* Actor::GetOwner() const
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{
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return m_owner;
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}
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ActorManager* Actor::GetOwner()
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{
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return m_owner;
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}
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void Actor::GetShape(ActorShapeType type, int* data, Vector2i* position, Vector2i* size) const
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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*data = m_shapes[type].data;
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*position = m_shapes[type].position;
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*size = m_shapes[type].size;
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}
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void Actor::SetShape(ActorShapeType type, int data, const Vector2i& position, const Vector2i& size)
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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m_shapes[type].data = data;
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m_shapes[type].position = position;
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m_shapes[type].size = size;
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}
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ActorShape Actor::GetShape(ActorShapeType type) const
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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return m_shapes[type];
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}
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void Actor::SetShape(ActorShapeType type, const ActorShape& shape)
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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m_shapes[type] = shape;
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}
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void Actor::EnableShape(ActorShapeType type)
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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m_shapes[type].enabled = true;
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}
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void Actor::DisableShape(ActorShapeType type)
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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m_shapes[type].enabled = false;
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}
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bool Actor::IsShapeEnabled(ActorShapeType type) const
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{
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ASSERT(type < ARRAY_SIZE(m_shapes));
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return m_shapes[type].enabled;
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}
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Token Actor::RegisterId()
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{
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static int s_idPool = 0;
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Token token(s_idPool);
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do
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{
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token = Token(++s_idPool);
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}
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while (!token);
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return token;
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}
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void Actor::RenderShapes(const boost::shared_ptr<Surface>& target)
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{
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Vector2i maxShapeSize(0, 0);
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for (int i = 0; i < ARRAY_SIZE(m_shapes); ++i)
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{
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const ActorShape& shape = m_shapes[i];
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if (!shape.enabled)
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{
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continue;
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}
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maxShapeSize.x = MAX(maxShapeSize.x, shape.size.x);
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maxShapeSize.y = MAX(maxShapeSize.y, shape.size.y);
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}
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if (maxShapeSize.x == 0 || maxShapeSize.y == 0)
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{
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return;
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}
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if (!m_shapeSurface || m_shapeSurface->GetSize().x < maxShapeSize.x || m_shapeSurface->GetSize().y < maxShapeSize.y)
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{
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m_shapeSurface = System::CreateSurface(maxShapeSize, COLOR_MODE_RGBA_8888);
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}
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static const Color4b s_shapeColors[] =
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{
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Color4b(0x00, 0x00, 0xc0, 0x60), // ACTOR_SHAPE_TYPE_COLLISION_SOLID
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Color4b(0x00, 0xc0, 0x00, 0x60) // ACTOR_SHAPE_TYPE_COLLISION_INTERACT
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};
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BOOST_STATIC_ASSERT(ARRAY_SIZE(s_shapeColors) == ACTOR_SHAPE_TYPE_COUNT);
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for (int i = 0; i < ARRAY_SIZE(m_shapes); ++i)
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{
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const ActorShape& shape = m_shapes[i];
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if (!shape.enabled)
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{
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continue;
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}
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target->PushState();
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target->SetTranslationRelative(shape.position);
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m_shapeSurface->Clear(s_shapeColors[i]);
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m_shapeSurface->Blit(target, Vector2i(0, 0), shape.size);
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target->PopState();
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}
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}
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111
Actor.h
Normal file
111
Actor.h
Normal file
@ -0,0 +1,111 @@
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|
/*
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||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
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||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
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|
#pragma once
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|
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|
class ActorManager;
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class ActorProperty;
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class Actor : private boost::noncopyable
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|
{
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|
public:
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|
Actor(const char* alias, const char* name);
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|
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void Render(const boost::shared_ptr<Surface>& target);
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|
void Update(float elapsed);
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|
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|
void SetPosition(const Vector2i& position);
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|
Vector2i GetPosition() const;
|
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|
void SetPositionSoft(const Vector2f& position);
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|
Vector2f GetPositionSoft() const;
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|
void SetLayer(ActorLayer layer);
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|
ActorLayer GetLayer() const;
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|
void SetDynamic(bool dynamic);
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|
bool IsDynamic() const;
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||||||
|
|
||||||
|
void SetName(const char* name);
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||||||
|
const char* GetName() const;
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||||||
|
Token GetId() const;
|
||||||
|
const char* GetAlias() const;
|
||||||
|
|
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|
template <typename T>
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||||||
|
boost::weak_ptr<T> AddProperty()
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||||||
|
{
|
||||||
|
ASSERT(T::GetStaticType() < ARRAY_SIZE(m_properties));
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|
boost::shared_ptr<ActorProperty>& property = m_properties[T::GetStaticType()];
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||||||
|
if (!property)
|
||||||
|
{
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|
property = boost::shared_ptr<T>(new T(this));
|
||||||
|
}
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|
return GetProperty<T>();
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||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
void RemoveProperty()
|
||||||
|
{
|
||||||
|
ASSERT(T::GetStaticType() < ARRAY_SIZE(m_properties));
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||||||
|
m_properties[T::GetStaticType()].reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
boost::weak_ptr<const T> GetProperty() const
|
||||||
|
{
|
||||||
|
ASSERT(T::GetStaticType() < ARRAY_SIZE(m_properties));
|
||||||
|
return boost::static_pointer_cast<T, ActorProperty>(m_properties[T::GetStaticType()]);
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
boost::weak_ptr<T> GetProperty()
|
||||||
|
{
|
||||||
|
ASSERT(T::GetStaticType() < ARRAY_SIZE(m_properties));
|
||||||
|
return boost::static_pointer_cast<T, ActorProperty>(m_properties[T::GetStaticType()]);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool HasProperty(ActorPropertyType property) const
|
||||||
|
{
|
||||||
|
ASSERT(property < ARRAY_SIZE(m_properties));
|
||||||
|
return m_properties[property];
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetOwner(ActorManager* owner);
|
||||||
|
const ActorManager* GetOwner() const;
|
||||||
|
ActorManager* GetOwner();
|
||||||
|
|
||||||
|
void GetShape(ActorShapeType type, int* data, Vector2i* position, Vector2i* size) const;
|
||||||
|
void SetShape(ActorShapeType type, int data, const Vector2i& position, const Vector2i& size);
|
||||||
|
ActorShape GetShape(ActorShapeType type) const;
|
||||||
|
void SetShape(ActorShapeType type, const ActorShape& shape);
|
||||||
|
void EnableShape(ActorShapeType type);
|
||||||
|
void DisableShape(ActorShapeType type);
|
||||||
|
bool IsShapeEnabled(ActorShapeType type) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void RenderShapes(const boost::shared_ptr<Surface>& target);
|
||||||
|
static Token RegisterId();
|
||||||
|
void SetId(Token id);
|
||||||
|
|
||||||
|
boost::shared_ptr<ActorProperty> m_properties[ACTOR_PROPERTY_TYPE_COUNT];
|
||||||
|
ActorShape m_shapes[ACTOR_SHAPE_TYPE_COUNT];
|
||||||
|
ActorManager* m_owner;
|
||||||
|
bool m_dynamic;
|
||||||
|
ActorLayer m_layer;
|
||||||
|
Vector2f m_position;
|
||||||
|
std::string m_alias;
|
||||||
|
std::string m_name;
|
||||||
|
Token m_id;
|
||||||
|
boost::shared_ptr<Surface> m_shapeSurface;
|
||||||
|
};
|
320
ActorManager.cpp
Normal file
320
ActorManager.cpp
Normal file
@ -0,0 +1,320 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorManager.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
#include "ActorPropertyAnimation.h"
|
||||||
|
#include "ActorPropertySprite.h"
|
||||||
|
#include "Surface.h"
|
||||||
|
|
||||||
|
ActorManager::ActorManager() :
|
||||||
|
m_layers(static_cast<unsigned>(-1)),
|
||||||
|
m_renderShapes(false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::Render(const boost::shared_ptr<Surface>& target, const Rect4i& bounds)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < m_actorCache.size(); ++i)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor> actor = m_actorCache[i];
|
||||||
|
if (IsLayerVisible(actor->GetLayer()))
|
||||||
|
{
|
||||||
|
target->SetTranslation(Vector2i(actor->GetPosition().x - bounds.x0, actor->GetPosition().y - bounds.y0));
|
||||||
|
actor->Render(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::Update(float elapsed, const Rect4i& bounds)
|
||||||
|
{
|
||||||
|
m_actorCache.clear();
|
||||||
|
m_actors.Query(&m_actorCache, bounds + Rect4i(-256, -256, 256, 256));
|
||||||
|
std::sort(m_actorCache.begin(), m_actorCache.end(), ActorSorter);
|
||||||
|
|
||||||
|
for (size_t i = 0; i < m_actorCache.size(); ++i)
|
||||||
|
{
|
||||||
|
m_actorCache[i]->Update(elapsed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<Actor> ActorManager::AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName)
|
||||||
|
{
|
||||||
|
do
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor> actor = System::CreateActor(actorAlias, actorName);
|
||||||
|
if (!actor)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
actor->SetPosition(actorPosition);
|
||||||
|
actor->SetOwner(this);
|
||||||
|
|
||||||
|
if (!m_actors.Add(actor, actor->GetId(), actor->GetPosition()))
|
||||||
|
{
|
||||||
|
TRACE_ERROR(
|
||||||
|
boost::format("Cannot add actor %s with id %d at (%f, %f)") %
|
||||||
|
actorAlias %
|
||||||
|
actor->GetId() %
|
||||||
|
actorPosition.x %
|
||||||
|
actorPosition.y
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return actor;
|
||||||
|
}
|
||||||
|
while (false);
|
||||||
|
|
||||||
|
return boost::weak_ptr<Actor>();
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<const Actor> ActorManager::GetActor(Token actorId) const
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor>* const actor = m_actors.Get(actorId);
|
||||||
|
return actor == NULL ? boost::weak_ptr<Actor>() : *actor;
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<Actor> ActorManager::GetActor(Token actorId)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor>* const actor = m_actors.Get(actorId);
|
||||||
|
return actor == NULL ? boost::weak_ptr<Actor>() : *actor;
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<const Actor> ActorManager::GetActor(const char* actorName) const
|
||||||
|
{
|
||||||
|
return GetActor(Token(actorName) | ~0x7fffffff);
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<Actor> ActorManager::GetActor(const char* actorName)
|
||||||
|
{
|
||||||
|
return GetActor(Token(actorName) | ~0x7fffffff);
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<const Actor> ActorManager::PickActor(const Vector2i& position, const Vector2i& extents) const
|
||||||
|
{
|
||||||
|
return const_cast<ActorManager*>(this)->PickActor(position);
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::weak_ptr<Actor> ActorManager::PickActor(const Vector2i& position, const Vector2i& extents)
|
||||||
|
{
|
||||||
|
const Rect4i boundsQuery(
|
||||||
|
position.x - extents.x,
|
||||||
|
position.y - extents.y,
|
||||||
|
position.x + extents.x,
|
||||||
|
position.y + extents.y
|
||||||
|
);
|
||||||
|
|
||||||
|
std::vector<boost::shared_ptr<Actor> > actors;
|
||||||
|
m_actors.Query(&actors, boundsQuery);
|
||||||
|
std::sort(actors.begin(), actors.end(), ActorSorter);
|
||||||
|
|
||||||
|
for (int i = static_cast<int>(actors.size()) - 1; i >= 0; --i)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor> actor = actors[i];
|
||||||
|
if (!IsLayerVisible(actor->GetLayer()))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Vector2i actorPosition = actor->GetPosition();
|
||||||
|
|
||||||
|
if (boost::shared_ptr<ActorPropertySprite> property = actor->GetProperty<ActorPropertySprite>().lock())
|
||||||
|
{
|
||||||
|
const Rect4i actorRect(
|
||||||
|
actorPosition.x,
|
||||||
|
actorPosition.y,
|
||||||
|
actorPosition.x + property->GetSize().x,
|
||||||
|
actorPosition.y + property->GetSize().y
|
||||||
|
);
|
||||||
|
|
||||||
|
if (actorRect.Contains(position.x, position.y))
|
||||||
|
{
|
||||||
|
return actor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (boost::shared_ptr<ActorPropertyAnimation> property = actor->GetProperty<ActorPropertyAnimation>().lock())
|
||||||
|
{
|
||||||
|
const Rect4i actorRect(
|
||||||
|
actorPosition.x,
|
||||||
|
actorPosition.y,
|
||||||
|
actorPosition.x + property->GetSize().x,
|
||||||
|
actorPosition.y + property->GetSize().y
|
||||||
|
);
|
||||||
|
|
||||||
|
if (actorRect.Contains(position.x, position.y))
|
||||||
|
{
|
||||||
|
return actor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (AreShapesVisible())
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
ActorShape actorShape = actor->GetShape(static_cast<ActorShapeType>(i));
|
||||||
|
if (!actorShape.enabled)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Rect4i actorRect(
|
||||||
|
actorPosition.x + actorShape.position.x,
|
||||||
|
actorPosition.y + actorShape.position.y,
|
||||||
|
actorPosition.x + actorShape.position.x + actorShape.size.x,
|
||||||
|
actorPosition.y + actorShape.position.y + actorShape.size.y
|
||||||
|
);
|
||||||
|
|
||||||
|
if (actorRect.Contains(position.x, position.y))
|
||||||
|
{
|
||||||
|
return actor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return boost::weak_ptr<Actor>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors)
|
||||||
|
{
|
||||||
|
std::vector<boost::shared_ptr<Actor> > temp;
|
||||||
|
m_actors.Enumerate(&temp);
|
||||||
|
for (size_t i = 0; i < temp.size(); ++i)
|
||||||
|
{
|
||||||
|
actors->push_back(temp[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors, const Vector2i& position, const Vector2i& extents)
|
||||||
|
{
|
||||||
|
const Rect4i boundsQuery(
|
||||||
|
position.x - extents.x,
|
||||||
|
position.y - extents.y,
|
||||||
|
position.x + extents.x,
|
||||||
|
position.y + extents.y
|
||||||
|
);
|
||||||
|
|
||||||
|
std::vector<boost::shared_ptr<Actor> > boundActors;
|
||||||
|
m_actors.Query(&boundActors, boundsQuery);
|
||||||
|
|
||||||
|
for (std::vector<boost::shared_ptr<Actor> >::iterator iter = boundActors.begin(); iter != boundActors.end(); ++iter)
|
||||||
|
{
|
||||||
|
actors->push_back(*iter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::RemoveActor(Token actorId)
|
||||||
|
{
|
||||||
|
if (!m_actors.Remove(actorId))
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot remove actor with id %d") % actorId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::ClearActors()
|
||||||
|
{
|
||||||
|
m_actors.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::UpdateActorPosition(Token actorId, const Vector2i& positionOld, const Vector2i& positionNew)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor> actor = GetActor(actorId).lock();
|
||||||
|
if (actor && !m_actors.Update(actor->GetId(), positionNew))
|
||||||
|
{
|
||||||
|
TRACE_ERROR(
|
||||||
|
boost::format("Cannot update position for actor %s with id %d from (%f, %f) to (%f, %f)") % actor->GetAlias() % actorId % positionOld.x % positionOld.y % positionNew.x % positionNew.y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::UpdateActorId(Token actorIdOld, Token actorIdNew)
|
||||||
|
{
|
||||||
|
if (actorIdOld == actorIdNew)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
do
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor>* const actor = m_actors.Get(actorIdOld);
|
||||||
|
if (actor == NULL)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
const boost::shared_ptr<Actor> temp = *actor;
|
||||||
|
|
||||||
|
if (!m_actors.Remove(actorIdOld) || !m_actors.Add(temp, actorIdNew, temp->GetPosition()))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (false);
|
||||||
|
|
||||||
|
TRACE_ERROR(boost::format("Cannot change actor id from %d to %d") % actorIdOld % actorIdNew);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::ShowLayer(ActorLayer layer)
|
||||||
|
{
|
||||||
|
m_layers |= BIT(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::HideLayer(ActorLayer layer)
|
||||||
|
{
|
||||||
|
m_layers &= ~BIT(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::ShowAllLayers()
|
||||||
|
{
|
||||||
|
m_layers = static_cast<unsigned>(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::HideAllLayers()
|
||||||
|
{
|
||||||
|
m_layers = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::ShowShapes()
|
||||||
|
{
|
||||||
|
m_renderShapes = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManager::HideShapes()
|
||||||
|
{
|
||||||
|
m_renderShapes = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorManager::AreShapesVisible() const
|
||||||
|
{
|
||||||
|
return m_renderShapes;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorManager::IsLayerVisible(ActorLayer layer) const
|
||||||
|
{
|
||||||
|
return IS_TRUE(m_layers & BIT(layer));
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorManager::ActorSorter(const boost::shared_ptr<Actor>& actor1, const boost::shared_ptr<Actor>& actor2)
|
||||||
|
{
|
||||||
|
return actor1->GetLayer() < actor2->GetLayer() || (actor1->GetLayer() == actor2->GetLayer() && actor1->GetPosition().y < actor2->GetPosition().y);
|
||||||
|
}
|
60
ActorManager.h
Normal file
60
ActorManager.h
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class ActorManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorManager();
|
||||||
|
|
||||||
|
void Render(const boost::shared_ptr<Surface>& target, const Rect4i& bounds);
|
||||||
|
void Update(float elapsed, const Rect4i& bounds);
|
||||||
|
|
||||||
|
boost::weak_ptr<Actor> AddActor(const char* actorAlias, const Vector2i& actorPosition, const char* actorName);
|
||||||
|
boost::weak_ptr<const Actor> GetActor(Token actorId) const;
|
||||||
|
boost::weak_ptr<Actor> GetActor(Token actorId);
|
||||||
|
boost::weak_ptr<const Actor> GetActor(const char* actorName) const;
|
||||||
|
boost::weak_ptr<Actor> GetActor(const char* actorName);
|
||||||
|
boost::weak_ptr<const Actor> PickActor(const Vector2i& position, const Vector2i& extents = Vector2i(512, 512)) const;
|
||||||
|
boost::weak_ptr<Actor> PickActor(const Vector2i& position, const Vector2i& extents = Vector2i(512, 512));
|
||||||
|
void EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors, const Vector2i& position, const Vector2i& extents = Vector2i(512, 512));
|
||||||
|
void EnumerateActors(std::vector<boost::weak_ptr<Actor> >* actors);
|
||||||
|
void RemoveActor(Token actorId);
|
||||||
|
void ClearActors();
|
||||||
|
|
||||||
|
void UpdateActorPosition(Token actorId, const Vector2i& positionOld, const Vector2i& positionNew);
|
||||||
|
void UpdateActorId(Token actorIdOld, Token actorIdNew);
|
||||||
|
|
||||||
|
bool IsLayerVisible(ActorLayer layer) const;
|
||||||
|
void ShowLayer(ActorLayer layer);
|
||||||
|
void HideLayer(ActorLayer layer);
|
||||||
|
void ShowAllLayers();
|
||||||
|
void HideAllLayers();
|
||||||
|
|
||||||
|
void ShowShapes();
|
||||||
|
void HideShapes();
|
||||||
|
bool AreShapesVisible() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
static bool ActorSorter(const boost::shared_ptr<Actor>& actor1, const boost::shared_ptr<Actor>& actor2);
|
||||||
|
|
||||||
|
Grid<boost::shared_ptr<Actor>, Token> m_actors;
|
||||||
|
std::vector<boost::shared_ptr<Actor> > m_actorCache;
|
||||||
|
unsigned m_layers;
|
||||||
|
bool m_renderShapes;
|
||||||
|
};
|
274
ActorManifest.cpp
Normal file
274
ActorManifest.cpp
Normal file
@ -0,0 +1,274 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorManifest.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
#include "ActorPropertyAnimation.h"
|
||||||
|
#include "ActorPropertyPhysics.h"
|
||||||
|
#include "ActorPropertyScript.h"
|
||||||
|
#include "ActorPropertySprite.h"
|
||||||
|
#include "Surface.h"
|
||||||
|
#include "Sprite.h"
|
||||||
|
|
||||||
|
bool ActorManifest::LoadManifest(const char* filename)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<const Buffer> buffer = System::LoadFile(filename);
|
||||||
|
if (!buffer)
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot load actor manifest %s") % filename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
TiXmlDocument document;
|
||||||
|
if (!document.Parse(static_cast<const char*>(buffer->Get())))
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot parse actor manifest %s") % filename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const TiXmlElement* rootElement = document.RootElement();
|
||||||
|
if (rootElement == NULL || strcmp(rootElement->Value(), "Manifest") != 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const TiXmlElement* actorElement = rootElement->FirstChildElement(); actorElement != NULL; actorElement = actorElement->NextSiblingElement())
|
||||||
|
{
|
||||||
|
if (strcmp(actorElement->Value(), "Actor") != 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* alias = actorElement->Attribute("alias");
|
||||||
|
if (alias == NULL)
|
||||||
|
{
|
||||||
|
TRACE_WARNING("Actor definition is missing required fields");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_manifest.find(alias) != m_manifest.end())
|
||||||
|
{
|
||||||
|
TRACE_WARNING(boost::format("Duplicate actor %s") % alias);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActorEntry entry;
|
||||||
|
|
||||||
|
const char* thumbnail = actorElement->Attribute("thumbnail");
|
||||||
|
if (thumbnail != NULL)
|
||||||
|
{
|
||||||
|
entry.thumbnail = thumbnail;
|
||||||
|
}
|
||||||
|
|
||||||
|
int dynamic = 0;
|
||||||
|
actorElement->QueryIntAttribute("dynamic", &dynamic);
|
||||||
|
entry.dynamic = dynamic != 0;
|
||||||
|
|
||||||
|
int layer = ACTOR_LAYER_GROUND1;
|
||||||
|
actorElement->QueryIntAttribute("layer", &layer);
|
||||||
|
if (layer < ACTOR_LAYER_COUNT)
|
||||||
|
{
|
||||||
|
entry.layer = static_cast<ActorLayer>(layer);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const TiXmlElement* childElement = actorElement->FirstChildElement(); childElement != NULL; childElement = childElement->NextSiblingElement())
|
||||||
|
{
|
||||||
|
if (strcmp(childElement->Value(), "Properties") == 0)
|
||||||
|
{
|
||||||
|
ParsePropertyElement(childElement, &entry);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_manifest.insert(std::make_pair(alias, entry));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ClearManifest()
|
||||||
|
{
|
||||||
|
m_manifest.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ParsePropertyElement(const TiXmlElement* element, ActorEntry* actorEntry)
|
||||||
|
{
|
||||||
|
for (const TiXmlElement* propertyElement = element->FirstChildElement(); propertyElement != NULL; propertyElement = propertyElement->NextSiblingElement())
|
||||||
|
{
|
||||||
|
if (strcmp(propertyElement->Value(), "Animation") == 0)
|
||||||
|
{
|
||||||
|
ParsePropertyElementAnimation(propertyElement, actorEntry);
|
||||||
|
actorEntry->properties |= BIT(ACTOR_PROPERTY_TYPE_ANIMATION);
|
||||||
|
}
|
||||||
|
else if (strcmp(propertyElement->Value(), "Sprite") == 0)
|
||||||
|
{
|
||||||
|
ParsePropertyElementSprite(propertyElement, actorEntry);
|
||||||
|
actorEntry->properties |= BIT(ACTOR_PROPERTY_TYPE_SPRITE);
|
||||||
|
}
|
||||||
|
else if (strcmp(propertyElement->Value(), "Physics") == 0)
|
||||||
|
{
|
||||||
|
ParsePropertyElementPhysics(propertyElement, actorEntry);
|
||||||
|
actorEntry->properties |= BIT(ACTOR_PROPERTY_TYPE_PHYSICS);
|
||||||
|
}
|
||||||
|
else if (strcmp(propertyElement->Value(), "Script") == 0)
|
||||||
|
{
|
||||||
|
ParsePropertyElementScript(propertyElement, actorEntry);
|
||||||
|
actorEntry->properties |= BIT(ACTOR_PROPERTY_TYPE_SCRIPT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ParsePropertyElementAnimation(const TiXmlElement* element, ActorEntry* actorEntry)
|
||||||
|
{
|
||||||
|
int animationPlay = 0;
|
||||||
|
element->QueryIntAttribute("play", &animationPlay);
|
||||||
|
actorEntry->animation.play = animationPlay != 0;
|
||||||
|
|
||||||
|
int animationLoop = 0;
|
||||||
|
element->QueryIntAttribute("loop", &animationLoop);
|
||||||
|
actorEntry->animation.loop = animationLoop != 0;
|
||||||
|
|
||||||
|
const char* animationResource = element->Attribute("resource");
|
||||||
|
if (animationResource != NULL)
|
||||||
|
{
|
||||||
|
actorEntry->animation.resource = animationResource;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ParsePropertyElementSprite(const TiXmlElement* element, ActorEntry* actorEntry)
|
||||||
|
{
|
||||||
|
const char* spriteResource = element->Attribute("resource");
|
||||||
|
if (spriteResource != NULL)
|
||||||
|
{
|
||||||
|
actorEntry->sprite.resource = spriteResource;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ParsePropertyElementPhysics(const TiXmlElement* element, ActorEntry* actorEntry)
|
||||||
|
{
|
||||||
|
element->QueryFloatAttribute("velocityX", &actorEntry->physics.velocity.x);
|
||||||
|
element->QueryFloatAttribute("velocityY", &actorEntry->physics.velocity.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::ParsePropertyElementScript(const TiXmlElement* element, ActorEntry* actorEntry)
|
||||||
|
{
|
||||||
|
const char* scriptResource = element->Attribute("resource");
|
||||||
|
if (scriptResource != NULL)
|
||||||
|
{
|
||||||
|
actorEntry->script.resource = scriptResource;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::shared_ptr<Actor> ActorManifest::CreateActor(const char* actorAlias, const char* actorName, unsigned allowedProperties) const
|
||||||
|
{
|
||||||
|
ActorMap::const_iterator iter = m_manifest.find(actorAlias);
|
||||||
|
if (iter == m_manifest.end())
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot create actor %s") % actorAlias);
|
||||||
|
return boost::shared_ptr<Actor>();
|
||||||
|
}
|
||||||
|
|
||||||
|
const ActorEntry& actorEntry = iter->second;
|
||||||
|
boost::shared_ptr<Actor> actor(new Actor(actorAlias, actorName));
|
||||||
|
|
||||||
|
actor->SetDynamic(actorEntry.dynamic);
|
||||||
|
actor->SetLayer(actorEntry.layer);
|
||||||
|
|
||||||
|
if (actorEntry.properties & BIT(ACTOR_PROPERTY_TYPE_ANIMATION) & allowedProperties)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<ActorPropertyAnimation> property = actor->AddProperty<ActorPropertyAnimation>().lock();
|
||||||
|
|
||||||
|
if (!actorEntry.animation.resource.empty())
|
||||||
|
{
|
||||||
|
property->SetAnimation(actorEntry.animation.resource.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actorEntry.animation.play)
|
||||||
|
{
|
||||||
|
property->PlayAnimation(actorEntry.animation.loop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actorEntry.properties & BIT(ACTOR_PROPERTY_TYPE_SPRITE) & allowedProperties)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<ActorPropertySprite> property = actor->AddProperty<ActorPropertySprite>().lock();
|
||||||
|
property->SetSprite(actorEntry.sprite.resource.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actorEntry.properties & BIT(ACTOR_PROPERTY_TYPE_PHYSICS) & allowedProperties)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<ActorPropertyPhysics> property = actor->AddProperty<ActorPropertyPhysics>().lock();
|
||||||
|
property->SetVelocity(actorEntry.physics.velocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (actorEntry.properties & BIT(ACTOR_PROPERTY_TYPE_SCRIPT) & allowedProperties)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<ActorPropertyScript> property = actor->AddProperty<ActorPropertyScript>().lock();
|
||||||
|
property->SetScript(actorEntry.script.resource.c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
return actor;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorManifest::SummarizeActors(std::vector<ActorSummary>* summary) const
|
||||||
|
{
|
||||||
|
for (ActorMap::const_iterator iter = m_manifest.begin(); iter != m_manifest.end(); ++iter)
|
||||||
|
{
|
||||||
|
const std::string& actorAlias = iter->first;
|
||||||
|
const ActorEntry& actorEntry = iter->second;
|
||||||
|
|
||||||
|
boost::shared_ptr<Surface> actorSurface;
|
||||||
|
if (!actorEntry.thumbnail.empty())
|
||||||
|
{
|
||||||
|
boost::shared_ptr<Sprite> actorSprite = System::LoadSprite(actorEntry.thumbnail.c_str());
|
||||||
|
if (actorSprite)
|
||||||
|
{
|
||||||
|
actorSurface = System::CreateSurface(actorSprite->GetSize(), COLOR_MODE_RGB_888);
|
||||||
|
actorSurface->Clear(Color4b(0x00, 0x00, 0xff, 0x00));
|
||||||
|
actorSprite->Render(actorSurface);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
summary->push_back(ActorSummary(actorAlias, actorEntry.properties, actorSurface, actorEntry.layer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorManifest::SummarizeActor(const char* actorAlias, ActorSummary* summary) const
|
||||||
|
{
|
||||||
|
ActorMap::const_iterator iter = m_manifest.find(actorAlias);
|
||||||
|
if (iter == m_manifest.end())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ActorEntry& actorEntry = iter->second;
|
||||||
|
|
||||||
|
boost::shared_ptr<Surface> actorSurface;
|
||||||
|
if (!actorEntry.thumbnail.empty())
|
||||||
|
{
|
||||||
|
boost::shared_ptr<Sprite> actorSprite = System::LoadSprite(actorEntry.thumbnail.c_str());
|
||||||
|
if (actorSprite)
|
||||||
|
{
|
||||||
|
actorSurface = System::CreateSurface(actorSprite->GetSize(), COLOR_MODE_RGB_888);
|
||||||
|
actorSurface->Clear(Color4b(0x00, 0x00, 0xff, 0x00));
|
||||||
|
actorSprite->Render(actorSurface);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
*summary = ActorSummary(actorAlias, actorEntry.properties, actorSurface, actorEntry.layer);
|
||||||
|
return true;
|
||||||
|
}
|
74
ActorManifest.h
Normal file
74
ActorManifest.h
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class ActorManifest
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool LoadManifest(const char* filename);
|
||||||
|
void ClearManifest();
|
||||||
|
|
||||||
|
boost::shared_ptr<Actor> CreateActor(const char* actorAlias, const char* actorName, unsigned allowedProperties) const;
|
||||||
|
void SummarizeActors(std::vector<ActorSummary>* summary) const;
|
||||||
|
bool SummarizeActor(const char* actorAlias, ActorSummary* summary) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct ActorEntry
|
||||||
|
{
|
||||||
|
ActorEntry() :
|
||||||
|
properties(0), dynamic(false), layer(ACTOR_LAYER_GROUND1) { }
|
||||||
|
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
std::string resource;
|
||||||
|
Vector2i offset;
|
||||||
|
} sprite;
|
||||||
|
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
std::string resource;
|
||||||
|
Vector2i offset;
|
||||||
|
bool play;
|
||||||
|
bool loop;
|
||||||
|
} animation;
|
||||||
|
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
Vector2f velocity;
|
||||||
|
} physics;
|
||||||
|
|
||||||
|
struct
|
||||||
|
{
|
||||||
|
std::string resource;
|
||||||
|
} script;
|
||||||
|
|
||||||
|
unsigned properties;
|
||||||
|
std::string thumbnail;
|
||||||
|
bool dynamic;
|
||||||
|
ActorLayer layer;
|
||||||
|
};
|
||||||
|
|
||||||
|
void ParsePropertyElement(const TiXmlElement* element, ActorEntry* actorEntry);
|
||||||
|
void ParsePropertyElementAnimation(const TiXmlElement* element, ActorEntry* actorEntry);
|
||||||
|
void ParsePropertyElementSprite(const TiXmlElement* element, ActorEntry* actorEntry);
|
||||||
|
void ParsePropertyElementPhysics(const TiXmlElement* element, ActorEntry* actorEntry);
|
||||||
|
void ParsePropertyElementScript(const TiXmlElement* element, ActorEntry* actorEntry);
|
||||||
|
|
||||||
|
typedef std::map<std::string, ActorEntry> ActorMap;
|
||||||
|
ActorMap m_manifest;
|
||||||
|
};
|
34
ActorProperty.cpp
Normal file
34
ActorProperty.cpp
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorProperty.h"
|
||||||
|
|
||||||
|
ActorProperty::ActorProperty(Actor* owner) :
|
||||||
|
m_owner(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const Actor* ActorProperty::GetOwner() const
|
||||||
|
{
|
||||||
|
return m_owner;
|
||||||
|
}
|
||||||
|
|
||||||
|
Actor* ActorProperty::GetOwner()
|
||||||
|
{
|
||||||
|
return m_owner;
|
||||||
|
}
|
48
ActorProperty.h
Normal file
48
ActorProperty.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class ActorProperty
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorProperty(Actor* owner);
|
||||||
|
virtual ~ActorProperty() { }
|
||||||
|
|
||||||
|
virtual void Render(const boost::shared_ptr<Surface>& target) { }
|
||||||
|
virtual void Update(float elapsed) { }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const Actor* GetOwner() const;
|
||||||
|
Actor* GetOwner();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Actor* m_owner;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <ActorPropertyType T>
|
||||||
|
class ActorPropertyTyped : public ActorProperty
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorPropertyTyped(Actor* owner) :
|
||||||
|
ActorProperty(owner) { }
|
||||||
|
|
||||||
|
static ActorPropertyType GetStaticType( )
|
||||||
|
{
|
||||||
|
return T;
|
||||||
|
}
|
||||||
|
};
|
119
ActorPropertyAnimation.cpp
Normal file
119
ActorPropertyAnimation.cpp
Normal file
@ -0,0 +1,119 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorPropertyAnimation.h"
|
||||||
|
#include "Animation.h"
|
||||||
|
#include "Surface.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
|
||||||
|
ActorPropertyAnimation::ActorPropertyAnimation(Actor* owner) :
|
||||||
|
ActorPropertyTyped<ACTOR_PROPERTY_TYPE_ANIMATION>(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::Render(const boost::shared_ptr<Surface>& target)
|
||||||
|
{
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
m_animation->Render(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::Update(float elapsed)
|
||||||
|
{
|
||||||
|
bool frameChanged = false;
|
||||||
|
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
const int frame = m_animation->GetFrame();
|
||||||
|
m_animation->Update(elapsed);
|
||||||
|
frameChanged = frame != m_animation->GetFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (frameChanged)
|
||||||
|
{
|
||||||
|
UpdateShapes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::SetAnimation(const char* resource)
|
||||||
|
{
|
||||||
|
m_animation = System::LoadAnimation(resource);
|
||||||
|
UpdateShapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::PlayAnimation(bool loop)
|
||||||
|
{
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
m_animation->Play(loop);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorPropertyAnimation::IsAnimationPlaying() const
|
||||||
|
{
|
||||||
|
return m_animation && m_animation->IsPlaying();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::StopAnimation()
|
||||||
|
{
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
m_animation->Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::RewindAnimation()
|
||||||
|
{
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
m_animation->Rewind();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::PauseAnimation()
|
||||||
|
{
|
||||||
|
if (m_animation)
|
||||||
|
{
|
||||||
|
m_animation->Pause();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2i ActorPropertyAnimation::GetSize() const
|
||||||
|
{
|
||||||
|
return m_animation ? m_animation->GetSize() : Vector2i();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyAnimation::UpdateShapes()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
GetOwner()->DisableShape(static_cast<ActorShapeType>(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_animation)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ActorShape* shapes = m_animation->GetShapes();
|
||||||
|
for (size_t i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
GetOwner()->SetShape(static_cast<ActorShapeType>(i), shapes[i]);
|
||||||
|
}
|
||||||
|
}
|
41
ActorPropertyAnimation.h
Normal file
41
ActorPropertyAnimation.h
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ActorProperty.h"
|
||||||
|
|
||||||
|
class ActorPropertyAnimation : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_ANIMATION>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorPropertyAnimation(Actor* owner);
|
||||||
|
|
||||||
|
void Render(const boost::shared_ptr<Surface>& target);
|
||||||
|
void Update(float elapsed);
|
||||||
|
|
||||||
|
void SetAnimation(const char* resource);
|
||||||
|
void PlayAnimation(bool loop);
|
||||||
|
bool IsAnimationPlaying() const;
|
||||||
|
void StopAnimation();
|
||||||
|
void RewindAnimation();
|
||||||
|
void PauseAnimation();
|
||||||
|
Vector2i GetSize() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdateShapes();
|
||||||
|
|
||||||
|
boost::shared_ptr<Animation> m_animation;
|
||||||
|
};
|
183
ActorPropertyPhysics.cpp
Normal file
183
ActorPropertyPhysics.cpp
Normal file
@ -0,0 +1,183 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorPropertyPhysics.h"
|
||||||
|
#include "ActorManager.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
|
||||||
|
const ActorShapeType ActorPropertyPhysics::s_collisionShapes[ACTOR_SHAPE_TYPE_COLLISION_COUNT] =
|
||||||
|
{
|
||||||
|
ACTOR_SHAPE_TYPE_COLLISION_SOLID,
|
||||||
|
ACTOR_SHAPE_TYPE_COLLISION_INTERACT
|
||||||
|
};
|
||||||
|
|
||||||
|
ActorPropertyPhysics::ActorPropertyPhysics(Actor* owner) :
|
||||||
|
ActorPropertyTyped<ACTOR_PROPERTY_TYPE_PHYSICS>(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyPhysics::Update(float elapsed)
|
||||||
|
{
|
||||||
|
Actor* const actor = GetOwner();
|
||||||
|
|
||||||
|
bool collisionShapesPresent = false;
|
||||||
|
for (int i = 0; i < ARRAY_SIZE(s_collisionShapes); ++i)
|
||||||
|
{
|
||||||
|
const ActorShapeType type = s_collisionShapes[i];
|
||||||
|
|
||||||
|
if (actor->IsShapeEnabled(type))
|
||||||
|
{
|
||||||
|
Vector2i position;
|
||||||
|
Vector2i size;
|
||||||
|
int data = 0;
|
||||||
|
actor->GetShape(type, &data, &position, &size);
|
||||||
|
|
||||||
|
collisionShapesPresent |= (data != 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_collisionState[type].collisions.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
const Vector2f newPosition = actor->GetPositionSoft() + GetVelocity() * elapsed;
|
||||||
|
|
||||||
|
if (!collisionShapesPresent)
|
||||||
|
{
|
||||||
|
actor->SetPositionSoft(newPosition);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<boost::weak_ptr<Actor> > actors;
|
||||||
|
actor->GetOwner()->EnumerateActors(&actors, actor->GetPosition());
|
||||||
|
|
||||||
|
actor->SetPositionSoft(newPosition);
|
||||||
|
for (int i = 0; i < ARRAY_SIZE(s_collisionShapes); ++i)
|
||||||
|
{
|
||||||
|
CollideAgainstShape(actors, s_collisionShapes[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyPhysics::CollideAgainstShape(const std::vector<boost::weak_ptr<Actor> >& actors, ActorShapeType typeAttacker)
|
||||||
|
{
|
||||||
|
Actor* const actorAttacker = GetOwner();
|
||||||
|
|
||||||
|
Vector2i attackerPosition;
|
||||||
|
Vector2i attackerSize;
|
||||||
|
int attackerData = 0;
|
||||||
|
actorAttacker->GetShape(typeAttacker, &attackerData, &attackerPosition, &attackerSize);
|
||||||
|
|
||||||
|
if (!actorAttacker->IsShapeEnabled(typeAttacker) || attackerData == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::vector<boost::weak_ptr<Actor> >::const_iterator iter = actors.begin(); iter != actors.end(); ++iter)
|
||||||
|
{
|
||||||
|
const boost::shared_ptr<Actor> actorDefender = iter->lock();
|
||||||
|
|
||||||
|
if (!actorDefender || !actorDefender->HasProperty(ACTOR_PROPERTY_TYPE_PHYSICS) || actorDefender->GetId() == actorAttacker->GetId())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < ARRAY_SIZE(s_collisionShapes); ++i)
|
||||||
|
{
|
||||||
|
const ActorShapeType typeDefender = s_collisionShapes[i];
|
||||||
|
|
||||||
|
Vector2i defenderPosition;
|
||||||
|
Vector2i defenderSize;
|
||||||
|
int defenderData = 0;
|
||||||
|
actorDefender->GetShape(typeDefender, &defenderData, &defenderPosition, &defenderSize);
|
||||||
|
|
||||||
|
if (!actorDefender->IsShapeEnabled(typeDefender) || (attackerData & BIT(typeDefender)) == 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Rect4i rectAttacker(
|
||||||
|
actorAttacker->GetPosition().x + attackerPosition.x,
|
||||||
|
actorAttacker->GetPosition().y + attackerPosition.y,
|
||||||
|
actorAttacker->GetPosition().x + attackerPosition.x + attackerSize.x,
|
||||||
|
actorAttacker->GetPosition().y + attackerPosition.y + attackerSize.y
|
||||||
|
);
|
||||||
|
|
||||||
|
const Rect4i rectDefender(
|
||||||
|
actorDefender->GetPosition().x + defenderPosition.x,
|
||||||
|
actorDefender->GetPosition().y + defenderPosition.y,
|
||||||
|
actorDefender->GetPosition().x + defenderPosition.x + defenderSize.x,
|
||||||
|
actorDefender->GetPosition().y + defenderPosition.y + defenderSize.y
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!rectAttacker.Intersects(rectDefender))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (typeAttacker != ACTOR_SHAPE_TYPE_COLLISION_SOLID || typeDefender != ACTOR_SHAPE_TYPE_COLLISION_SOLID)
|
||||||
|
{
|
||||||
|
m_collisionState[typeAttacker].collisions.push_back(actorDefender);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const Rect4i intersection = rectAttacker.Intersection(rectDefender);
|
||||||
|
Vector2i displacement(0, 0);
|
||||||
|
|
||||||
|
if (GetVelocity().x > 0)
|
||||||
|
{
|
||||||
|
displacement.x = -intersection.GetWidth();
|
||||||
|
}
|
||||||
|
else if (GetVelocity().x < 0)
|
||||||
|
{
|
||||||
|
displacement.x = intersection.GetWidth();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GetVelocity().y > 0)
|
||||||
|
{
|
||||||
|
displacement.y = -intersection.GetHeight();
|
||||||
|
}
|
||||||
|
else if (GetVelocity().y < 0)
|
||||||
|
{
|
||||||
|
displacement.y = intersection.GetHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
actorAttacker->SetPosition(actorAttacker->GetPosition() + displacement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyPhysics::SetVelocity(const Vector2f& velocity)
|
||||||
|
{
|
||||||
|
m_velocity = velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2f ActorPropertyPhysics::GetVelocity() const
|
||||||
|
{
|
||||||
|
return m_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyPhysics::QueryShapeCollisions(ActorShapeType type, std::vector<boost::weak_ptr<Actor> >* actors) const
|
||||||
|
{
|
||||||
|
ASSERT(type < ACTOR_SHAPE_TYPE_COUNT);
|
||||||
|
const CollisionState& state = m_collisionState[type];
|
||||||
|
for (std::vector<boost::weak_ptr<Actor> >::const_iterator iter = state.collisions.begin(); iter != state.collisions.end(); ++iter)
|
||||||
|
{
|
||||||
|
if (!iter->expired())
|
||||||
|
{
|
||||||
|
actors->push_back(*iter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
44
ActorPropertyPhysics.h
Normal file
44
ActorPropertyPhysics.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ActorProperty.h"
|
||||||
|
|
||||||
|
class ActorPropertyPhysics : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_PHYSICS>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorPropertyPhysics(Actor* owner);
|
||||||
|
|
||||||
|
void Update(float elapsed);
|
||||||
|
|
||||||
|
void SetVelocity(const Vector2f& velocity);
|
||||||
|
Vector2f GetVelocity() const;
|
||||||
|
void QueryShapeCollisions(ActorShapeType type, std::vector<boost::weak_ptr<Actor> >* actors) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdateShapes();
|
||||||
|
void CollideAgainstShape(const std::vector<boost::weak_ptr<Actor> >& actors, ActorShapeType typeAttacker);
|
||||||
|
|
||||||
|
struct CollisionState
|
||||||
|
{
|
||||||
|
std::vector<boost::weak_ptr<Actor> > collisions;
|
||||||
|
};
|
||||||
|
|
||||||
|
static const ActorShapeType s_collisionShapes[ACTOR_SHAPE_TYPE_COLLISION_COUNT];
|
||||||
|
CollisionState m_collisionState[ACTOR_SHAPE_TYPE_COUNT];
|
||||||
|
Vector2f m_velocity;
|
||||||
|
};
|
100
ActorPropertyScript.cpp
Normal file
100
ActorPropertyScript.cpp
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorPropertyScript.h"
|
||||||
|
#include "ActorScript.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
|
||||||
|
ActorPropertyScript::ActorPropertyScript(Actor* owner) :
|
||||||
|
ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SCRIPT>(owner),
|
||||||
|
m_queuedCreate(false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
ActorPropertyScript::~ActorPropertyScript()
|
||||||
|
{
|
||||||
|
SetScript(NULL);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyScript::Update(float elapsed)
|
||||||
|
{
|
||||||
|
if (m_script && System::QueryWorldContext() != NULL)
|
||||||
|
{
|
||||||
|
if (m_queuedCreate)
|
||||||
|
{
|
||||||
|
m_script->OnActorCreate(GetOwner()->GetId());
|
||||||
|
m_queuedCreate = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_script->OnActorUpdate(elapsed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyScript::SetScript(const char* resource)
|
||||||
|
{
|
||||||
|
if (m_script)
|
||||||
|
{
|
||||||
|
m_script->OnActorDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (resource == NULL || *resource == '\0')
|
||||||
|
{
|
||||||
|
m_script.reset();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_script = System::LoadActorScript(resource);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_queuedCreate = m_script;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorPropertyScript::SendMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut)
|
||||||
|
{
|
||||||
|
return m_script->OnActorReceiveMessage(message, parametersIn, parametersOut);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyScript::ResetScriptState()
|
||||||
|
{
|
||||||
|
if (m_script)
|
||||||
|
{
|
||||||
|
m_script->ResetState();
|
||||||
|
m_queuedCreate = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyScript::SetParameter(const char* name, const ScriptParameter& parameter)
|
||||||
|
{
|
||||||
|
if (m_script)
|
||||||
|
{
|
||||||
|
m_script->SetParameter(name, parameter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorPropertyScript::GetParameter(const char* name, ScriptParameter* parameter) const
|
||||||
|
{
|
||||||
|
return m_script ? m_script->GetParameter(name, parameter) : false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertyScript::EnumerateParameters(std::vector<std::string>* names) const
|
||||||
|
{
|
||||||
|
if (m_script)
|
||||||
|
{
|
||||||
|
m_script->EnumerateParameters(names);
|
||||||
|
}
|
||||||
|
}
|
40
ActorPropertyScript.h
Normal file
40
ActorPropertyScript.h
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ActorProperty.h"
|
||||||
|
|
||||||
|
class ActorPropertyScript : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SCRIPT>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorPropertyScript(Actor* owner);
|
||||||
|
~ActorPropertyScript();
|
||||||
|
|
||||||
|
void Update(float elapsed);
|
||||||
|
|
||||||
|
void SetScript(const char* resource);
|
||||||
|
bool SendMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut);
|
||||||
|
void ResetScriptState();
|
||||||
|
|
||||||
|
void SetParameter(const char* name, const ScriptParameter& parameter);
|
||||||
|
bool GetParameter(const char* name, ScriptParameter* parameter) const;
|
||||||
|
void EnumerateParameters(std::vector<std::string>* names) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
boost::shared_ptr<ActorScript> m_script;
|
||||||
|
bool m_queuedCreate;
|
||||||
|
};
|
65
ActorPropertySprite.cpp
Normal file
65
ActorPropertySprite.cpp
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorPropertySprite.h"
|
||||||
|
#include "Sprite.h"
|
||||||
|
#include "Surface.h"
|
||||||
|
#include "Actor.h"
|
||||||
|
|
||||||
|
ActorPropertySprite::ActorPropertySprite(Actor* owner) :
|
||||||
|
ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SPRITE>(owner)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertySprite::Render(const boost::shared_ptr<Surface>& target)
|
||||||
|
{
|
||||||
|
if (m_sprite)
|
||||||
|
{
|
||||||
|
m_sprite->Render(target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertySprite::SetSprite(const char* resource)
|
||||||
|
{
|
||||||
|
m_sprite = System::LoadSprite(resource);
|
||||||
|
UpdateShapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2i ActorPropertySprite::GetSize() const
|
||||||
|
{
|
||||||
|
return m_sprite ? m_sprite->GetSize() : Vector2i();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorPropertySprite::UpdateShapes()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
GetOwner()->DisableShape(static_cast<ActorShapeType>(i));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_sprite)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ActorShape* shapes = m_sprite->GetShapes();
|
||||||
|
for (size_t i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
|
||||||
|
{
|
||||||
|
GetOwner()->SetShape(static_cast<ActorShapeType>(i), shapes[i]);
|
||||||
|
}
|
||||||
|
}
|
35
ActorPropertySprite.h
Normal file
35
ActorPropertySprite.h
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "ActorProperty.h"
|
||||||
|
|
||||||
|
class ActorPropertySprite : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SPRITE>
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorPropertySprite(Actor* owner);
|
||||||
|
|
||||||
|
void Render(const boost::shared_ptr<Surface>& target);
|
||||||
|
|
||||||
|
void SetSprite(const char* resource);
|
||||||
|
Vector2i GetSize() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void UpdateShapes();
|
||||||
|
|
||||||
|
boost::shared_ptr<Sprite> m_sprite;
|
||||||
|
};
|
81
ActorScript.cpp
Normal file
81
ActorScript.cpp
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "ActorScript.h"
|
||||||
|
|
||||||
|
ActorScript::ActorScript(const boost::shared_ptr<const Buffer>& script) :
|
||||||
|
Script(script)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorScript::OnActorCreate(Token id)
|
||||||
|
{
|
||||||
|
GetBinding()->GetGlobal("OnActorCreate");
|
||||||
|
if (!GetBinding()->IsFunction(GetBinding()->GetTop()))
|
||||||
|
{
|
||||||
|
GetBinding()->Pop(1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetBinding()->Push(id);
|
||||||
|
GetBinding()->Push(GetParameters());
|
||||||
|
GetBinding()->Call(2, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorScript::OnActorDestroy()
|
||||||
|
{
|
||||||
|
GetBinding()->GetGlobal("OnActorDestroy");
|
||||||
|
if (!GetBinding()->IsFunction(GetBinding()->GetTop()))
|
||||||
|
{
|
||||||
|
GetBinding()->Pop(1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetBinding()->Call(0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ActorScript::OnActorUpdate(float elapsed)
|
||||||
|
{
|
||||||
|
GetBinding()->GetGlobal("OnActorUpdate");
|
||||||
|
if (!GetBinding()->IsFunction(GetBinding()->GetTop()))
|
||||||
|
{
|
||||||
|
GetBinding()->Pop(1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetBinding()->Push(elapsed);
|
||||||
|
GetBinding()->Call(1, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ActorScript::OnActorReceiveMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut)
|
||||||
|
{
|
||||||
|
GetBinding()->GetGlobal("OnActorReceiveMessage");
|
||||||
|
if (!GetBinding()->IsFunction(GetBinding()->GetTop()))
|
||||||
|
{
|
||||||
|
GetBinding()->Pop(1);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
GetBinding()->Push(message);
|
||||||
|
GetBinding()->Push(parametersIn);
|
||||||
|
GetBinding()->Call(2, 1);
|
||||||
|
|
||||||
|
const bool responded = GetBinding()->Peek(GetBinding()->GetTop(), parametersOut);
|
||||||
|
GetBinding()->Pop(1);
|
||||||
|
return responded;
|
||||||
|
}
|
30
ActorScript.h
Normal file
30
ActorScript.h
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "Script.h"
|
||||||
|
|
||||||
|
class ActorScript : public Script
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ActorScript(const boost::shared_ptr<const Buffer>& script);
|
||||||
|
|
||||||
|
void OnActorCreate(Token id);
|
||||||
|
void OnActorDestroy();
|
||||||
|
void OnActorUpdate(float elapsed);
|
||||||
|
bool OnActorReceiveMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut);
|
||||||
|
};
|
110
Animation.cpp
Normal file
110
Animation.cpp
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "Animation.h"
|
||||||
|
#include "Sprite.h"
|
||||||
|
|
||||||
|
Animation::Animation(const std::vector<Frame>& frames) :
|
||||||
|
m_frames(frames),
|
||||||
|
m_elapsed(0),
|
||||||
|
m_index(0),
|
||||||
|
m_loop(false),
|
||||||
|
m_play(false)
|
||||||
|
{
|
||||||
|
ASSERT(frames.size() > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Update(float elapsed)
|
||||||
|
{
|
||||||
|
if (!m_play)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_elapsed += elapsed;
|
||||||
|
|
||||||
|
while (m_elapsed > m_frames[m_index].delay)
|
||||||
|
{
|
||||||
|
m_elapsed -= m_frames[m_index++].delay;
|
||||||
|
|
||||||
|
if (m_index == static_cast<int>(m_frames.size()))
|
||||||
|
{
|
||||||
|
if (m_loop)
|
||||||
|
{
|
||||||
|
m_index = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_play = false;
|
||||||
|
--m_index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Render(const boost::shared_ptr<Surface>& target)
|
||||||
|
{
|
||||||
|
m_frames[m_index].sprite->Render(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2i Animation::GetSize() const
|
||||||
|
{
|
||||||
|
return m_frames[m_index].sprite->GetSize();
|
||||||
|
}
|
||||||
|
|
||||||
|
const ActorShape* Animation::GetShapes() const
|
||||||
|
{
|
||||||
|
return m_frames[m_index].sprite->GetShapes();
|
||||||
|
}
|
||||||
|
|
||||||
|
int Animation::GetFrameCount() const
|
||||||
|
{
|
||||||
|
return static_cast<int>(m_frames.size());
|
||||||
|
}
|
||||||
|
|
||||||
|
int Animation::GetFrame() const
|
||||||
|
{
|
||||||
|
return m_index;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Play(bool loop)
|
||||||
|
{
|
||||||
|
m_loop = loop;
|
||||||
|
m_play = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Stop()
|
||||||
|
{
|
||||||
|
Rewind();
|
||||||
|
Pause();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Rewind()
|
||||||
|
{
|
||||||
|
m_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Animation::Pause()
|
||||||
|
{
|
||||||
|
m_play = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Animation::IsPlaying() const
|
||||||
|
{
|
||||||
|
return m_play;
|
||||||
|
}
|
55
Animation.h
Normal file
55
Animation.h
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "Actor.h"
|
||||||
|
|
||||||
|
class Animation : private boost::noncopyable
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
struct Frame
|
||||||
|
{
|
||||||
|
Frame(const boost::shared_ptr<Sprite>& sprite, float delay) :
|
||||||
|
sprite(sprite), delay(delay) { }
|
||||||
|
|
||||||
|
boost::shared_ptr<Sprite> sprite;
|
||||||
|
float delay;
|
||||||
|
};
|
||||||
|
|
||||||
|
Animation(const std::vector<Frame>& frames);
|
||||||
|
|
||||||
|
void Update(float elapsed);
|
||||||
|
void Render(const boost::shared_ptr<Surface>& target);
|
||||||
|
|
||||||
|
Vector2i GetSize() const;
|
||||||
|
const ActorShape* GetShapes() const;
|
||||||
|
int GetFrameCount() const;
|
||||||
|
int GetFrame() const;
|
||||||
|
|
||||||
|
void Play(bool loop);
|
||||||
|
void Stop();
|
||||||
|
void Rewind();
|
||||||
|
void Pause();
|
||||||
|
bool IsPlaying() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::vector<Frame> m_frames;
|
||||||
|
float m_elapsed;
|
||||||
|
int m_index;
|
||||||
|
bool m_loop;
|
||||||
|
bool m_play;
|
||||||
|
};
|
121
AnimationManifest.cpp
Normal file
121
AnimationManifest.cpp
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "AnimationManifest.h"
|
||||||
|
#include "Animation.h"
|
||||||
|
|
||||||
|
bool AnimationManifest::LoadManifest(const char* filename)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<const Buffer> buffer = System::LoadFile(filename);
|
||||||
|
if (!buffer)
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot load animation manifest %s") % filename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
TiXmlDocument document;
|
||||||
|
if (!document.Parse(static_cast<const char*>(buffer->Get())))
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot parse animation manifest %s") % filename);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
const TiXmlElement* rootElement = document.RootElement();
|
||||||
|
if (rootElement == NULL || strcmp(rootElement->Value(), "Manifest") != 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const TiXmlElement* animationElement = rootElement->FirstChildElement(); animationElement != NULL; animationElement = animationElement->NextSiblingElement())
|
||||||
|
{
|
||||||
|
if (strcmp(animationElement->Value(), "Animation") != 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* alias = animationElement->Attribute("alias");
|
||||||
|
if (alias == NULL)
|
||||||
|
{
|
||||||
|
TRACE_WARNING("Animation definition is missing required fields");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_manifest.find(alias) != m_manifest.end())
|
||||||
|
{
|
||||||
|
TRACE_WARNING(boost::format("Duplicate animation %s") % alias);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float defaultDelay = 1;
|
||||||
|
animationElement->QueryFloatAttribute("delay", &defaultDelay);
|
||||||
|
|
||||||
|
AnimationEntry entry;
|
||||||
|
for (const TiXmlElement* spriteElement = animationElement->FirstChildElement(); spriteElement != NULL; spriteElement = spriteElement->NextSiblingElement())
|
||||||
|
{
|
||||||
|
if (strcmp(spriteElement->Value(), "Frame") != 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* sprite = spriteElement->Attribute("sprite");
|
||||||
|
if (sprite == NULL)
|
||||||
|
{
|
||||||
|
TRACE_WARNING("Animation frame definition is missing required fields");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float delay = defaultDelay;
|
||||||
|
spriteElement->QueryFloatAttribute("delay", &delay);
|
||||||
|
|
||||||
|
entry.frames.push_back(AnimationFrame(sprite, delay));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_manifest.insert(std::make_pair(alias, entry));
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AnimationManifest::ClearManifest()
|
||||||
|
{
|
||||||
|
m_manifest.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
boost::shared_ptr<Animation> AnimationManifest::LoadAnimation(const char* animationAlias) const
|
||||||
|
{
|
||||||
|
AnimationMap::const_iterator iter = m_manifest.find(animationAlias);
|
||||||
|
if (iter == m_manifest.end())
|
||||||
|
{
|
||||||
|
TRACE_ERROR(boost::format("Cannot load animation %s") % animationAlias);
|
||||||
|
return boost::shared_ptr<Animation>();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Animation::Frame> frames;
|
||||||
|
for (size_t i = 0; i < iter->second.frames.size(); ++i)
|
||||||
|
{
|
||||||
|
boost::shared_ptr<Sprite> sprite = System::LoadSprite(iter->second.frames[i].alias.c_str());
|
||||||
|
if (!sprite)
|
||||||
|
{
|
||||||
|
return boost::shared_ptr<Animation>();
|
||||||
|
}
|
||||||
|
|
||||||
|
frames.push_back(Animation::Frame(sprite, iter->second.frames[i].delay));
|
||||||
|
}
|
||||||
|
|
||||||
|
return boost::shared_ptr<Animation>(new Animation(frames));
|
||||||
|
}
|
45
AnimationManifest.h
Normal file
45
AnimationManifest.h
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
class AnimationManifest
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
bool LoadManifest(const char* filename);
|
||||||
|
void ClearManifest();
|
||||||
|
|
||||||
|
boost::shared_ptr<Animation> LoadAnimation(const char* animationAlias) const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct AnimationFrame
|
||||||
|
{
|
||||||
|
AnimationFrame(const std::string& alias, float delay) :
|
||||||
|
alias(alias), delay(delay) { }
|
||||||
|
|
||||||
|
std::string alias;
|
||||||
|
float delay;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct AnimationEntry
|
||||||
|
{
|
||||||
|
std::vector<AnimationFrame> frames;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<std::string, AnimationEntry> AnimationMap;
|
||||||
|
AnimationMap m_manifest;
|
||||||
|
};
|
139
AppMoonfall.cpp
Normal file
139
AppMoonfall.cpp
Normal file
@ -0,0 +1,139 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "AppMoonfall.h"
|
||||||
|
#include "FrameConsole.h"
|
||||||
|
#include "WindowMain.h"
|
||||||
|
|
||||||
|
AppMoonfall::AppMoonfall() :
|
||||||
|
m_dialogAssetPackager(NULL),
|
||||||
|
m_frameSpriteEditor(NULL),
|
||||||
|
m_frameMapEditor(NULL),
|
||||||
|
m_frameConsole(NULL),
|
||||||
|
m_done(false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
AppMoonfall::~AppMoonfall()
|
||||||
|
{
|
||||||
|
#ifdef HEAP_TRACK
|
||||||
|
if (Heap::HasAllocs())
|
||||||
|
{
|
||||||
|
TRACE_WARNING("Memory leaks detected");
|
||||||
|
|
||||||
|
std::vector<Heap::Block> blocks;
|
||||||
|
Heap::DumpAllocs(&blocks);
|
||||||
|
|
||||||
|
for (std::vector<Heap::Block>::iterator iter = blocks.begin(); iter != blocks.end(); ++iter)
|
||||||
|
{
|
||||||
|
TRACE_WARNING(
|
||||||
|
boost::format("Block:\n\tAddress = %p\n\tSize = %d\n\tFilename = %s\n\tLine = %d") % iter->address % iter->size % iter->filename % iter->line
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ASSERT(!Heap::HasAllocs());
|
||||||
|
Heap::TrackEnd();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
System::RemoveEventHandler(this);
|
||||||
|
Trace::RemoveTarget(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AppMoonfall::OnInit()
|
||||||
|
{
|
||||||
|
#ifdef HEAP_TRACK
|
||||||
|
Heap::TrackBegin();
|
||||||
|
#endif
|
||||||
|
wxInitAllImageHandlers();
|
||||||
|
wxXmlResource::Get()->InitAllHandlers();
|
||||||
|
void InitXmlResource();
|
||||||
|
InitXmlResource();
|
||||||
|
|
||||||
|
m_frameConsole = new FrameConsole(NULL, this);
|
||||||
|
m_done = false;
|
||||||
|
|
||||||
|
Trace::AddTarget(this);
|
||||||
|
System::AddEventHandler(this);
|
||||||
|
|
||||||
|
const Vector2i size(800, 600);
|
||||||
|
|
||||||
|
#ifdef DEVELOPER
|
||||||
|
const char title[] = "Moonfall - Developer";
|
||||||
|
#else
|
||||||
|
const char title[] = "Moonfall";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef WINDOWS
|
||||||
|
wxFrame* frameSdl = new wxFrame(
|
||||||
|
NULL,
|
||||||
|
wxID_ANY,
|
||||||
|
wxEmptyString,
|
||||||
|
wxDefaultPosition,
|
||||||
|
wxDefaultSize,
|
||||||
|
wxSYSTEM_MENU | wxMINIMIZE_BOX | wxCLOSE_BOX | wxCAPTION
|
||||||
|
);
|
||||||
|
frameSdl->SetClientSize(size.x, size.y);
|
||||||
|
frameSdl->Show();
|
||||||
|
static char s_id[32] = {0};
|
||||||
|
sprintf(s_id, "%u", frameSdl->GetHandle());
|
||||||
|
SetEnvironmentVariableA("SDL_WINDOWID", s_id);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!m_driver.Initialize(title))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
System::CreateFramebufferSurface(size, COLOR_MODE_RGB_888);
|
||||||
|
System::EnqueueWindow(boost::shared_ptr<Window>(new WindowMain()));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
int AppMoonfall::OnExit()
|
||||||
|
{
|
||||||
|
m_driver.Shutdown();
|
||||||
|
|
||||||
|
// all windows are destroyed by the time execution enters
|
||||||
|
// the destructor, so clear these would-be dangling pointers
|
||||||
|
m_dialogAssetPackager = NULL;
|
||||||
|
m_frameConsole = NULL;
|
||||||
|
m_frameMapEditor = NULL;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AppMoonfall::ProcessIdle()
|
||||||
|
{
|
||||||
|
wxApp::ProcessIdle();
|
||||||
|
m_driver.Update();
|
||||||
|
|
||||||
|
if (m_done)
|
||||||
|
{
|
||||||
|
ExitMainLoop();
|
||||||
|
}
|
||||||
|
|
||||||
|
return !m_done;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMoonfall::OnQuit()
|
||||||
|
{
|
||||||
|
m_done = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
IMPLEMENT_APP(AppMoonfall)
|
62
AppMoonfall.h
Normal file
62
AppMoonfall.h
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "Driver.h"
|
||||||
|
#include "LuaBinding.h"
|
||||||
|
#include "FrameConsole.h"
|
||||||
|
#include "IEventHandler.h"
|
||||||
|
|
||||||
|
class FrameMapEditor;
|
||||||
|
class FrameSpriteEditor;
|
||||||
|
class DialogAssetPackager;
|
||||||
|
|
||||||
|
class AppMoonfall : public wxApp, public IEventHandler, public FrameConsole::IListener, public Trace::ITarget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AppMoonfall();
|
||||||
|
~AppMoonfall();
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool OnInit();
|
||||||
|
bool ProcessIdle();
|
||||||
|
int OnExit();
|
||||||
|
|
||||||
|
void Trace(Trace::Level level, const char* text, const char* context);
|
||||||
|
|
||||||
|
void OnKeyDown(const InputKey& args);
|
||||||
|
void OnKeyUp(const InputKey& args) { }
|
||||||
|
void OnMouseMove(const InputMouse& args) { }
|
||||||
|
void OnMouseButtonDown(const InputMouse& args) { }
|
||||||
|
void OnMouseButtonUp(const InputMouse& args) { }
|
||||||
|
void OnMouseWheel(const InputMouse& args) { }
|
||||||
|
void OnActivate() { }
|
||||||
|
void OnDeactivate() { }
|
||||||
|
void OnQuit();
|
||||||
|
|
||||||
|
void OnConsoleInput(FrameConsole* console, const wxString& text);
|
||||||
|
bool OnConsoleClose(FrameConsole* console);
|
||||||
|
|
||||||
|
DialogAssetPackager* m_dialogAssetPackager;
|
||||||
|
FrameSpriteEditor* m_frameSpriteEditor;
|
||||||
|
FrameMapEditor* m_frameMapEditor;
|
||||||
|
FrameConsole* m_frameConsole;
|
||||||
|
|
||||||
|
LuaBinding m_binding;
|
||||||
|
Driver m_driver;
|
||||||
|
bool m_done;
|
||||||
|
};
|
216
AppMoonfallDev.cpp
Normal file
216
AppMoonfallDev.cpp
Normal file
@ -0,0 +1,216 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "AppMoonfall.h"
|
||||||
|
#include "DialogAssetPackager.h"
|
||||||
|
#include "FrameConsole.h"
|
||||||
|
#include "FrameMapEditor.h"
|
||||||
|
#include "FrameSpriteEditor.h"
|
||||||
|
|
||||||
|
void AppMoonfall::OnKeyDown(const InputKey& args)
|
||||||
|
{
|
||||||
|
if (args.key == '`')
|
||||||
|
{
|
||||||
|
m_frameConsole->Show();
|
||||||
|
m_frameConsole->Raise();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMoonfall::OnConsoleInput(FrameConsole* console, const wxString& text)
|
||||||
|
{
|
||||||
|
const wxColor echoColor(0x80, 0x80, 0x80);
|
||||||
|
const wxString command = text.BeforeFirst(' ');
|
||||||
|
|
||||||
|
console->Write(wxT("> ") + text + wxT("\n"), echoColor);
|
||||||
|
|
||||||
|
if (command == wxT("/clear"))
|
||||||
|
{
|
||||||
|
console->Clear();
|
||||||
|
}
|
||||||
|
else if (command == wxT("/quit"))
|
||||||
|
{
|
||||||
|
ExitMainLoop();
|
||||||
|
}
|
||||||
|
else if (command == wxT("/help"))
|
||||||
|
{
|
||||||
|
console->Write(
|
||||||
|
wxT("/help\n")
|
||||||
|
#ifdef DEVELOPER
|
||||||
|
wxT("/edit [sprites | assets | maps]\n")
|
||||||
|
wxT("/show [layer | shapes | backdrop]\n")
|
||||||
|
wxT("/hide [layer | shapes | backdrop]\n")
|
||||||
|
wxT("/lua [code]\n")
|
||||||
|
wxT("/flush\n")
|
||||||
|
wxT("/vis\n")
|
||||||
|
#endif
|
||||||
|
wxT("/clear\n")
|
||||||
|
wxT("/quit\n"),
|
||||||
|
echoColor
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#ifdef DEVELOPER
|
||||||
|
else if (command == wxT("/flush"))
|
||||||
|
{
|
||||||
|
System::FlushFiles();
|
||||||
|
System::FlushSurfaces();
|
||||||
|
}
|
||||||
|
else if (command == wxT("/lua"))
|
||||||
|
{
|
||||||
|
const wxString parameter = text.AfterFirst(' ');
|
||||||
|
m_binding.DoString(parameter.ToAscii());
|
||||||
|
}
|
||||||
|
else if (command == wxT("/edit"))
|
||||||
|
{
|
||||||
|
const wxString type = text.AfterFirst(' ');
|
||||||
|
if (type == wxT("sprites"))
|
||||||
|
{
|
||||||
|
if (m_frameSpriteEditor == NULL)
|
||||||
|
{
|
||||||
|
m_frameSpriteEditor = new FrameSpriteEditor(NULL, wxT("Assets/SpriteManifest.xml"));
|
||||||
|
}
|
||||||
|
m_frameSpriteEditor->Show();
|
||||||
|
m_frameSpriteEditor->Raise();
|
||||||
|
}
|
||||||
|
else if (type == wxT("assets"))
|
||||||
|
{
|
||||||
|
if (m_dialogAssetPackager == NULL)
|
||||||
|
{
|
||||||
|
m_dialogAssetPackager = new DialogAssetPackager(NULL, wxT("Assets"), wxT("Assets.pak"));
|
||||||
|
}
|
||||||
|
m_dialogAssetPackager->Show();
|
||||||
|
m_dialogAssetPackager->Raise();
|
||||||
|
}
|
||||||
|
else if (type == wxT("maps"))
|
||||||
|
{
|
||||||
|
if (m_frameMapEditor == NULL)
|
||||||
|
{
|
||||||
|
m_frameMapEditor = new FrameMapEditor(NULL);
|
||||||
|
}
|
||||||
|
m_frameMapEditor->Show();
|
||||||
|
m_frameMapEditor->Raise();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (command == wxT("/vis"))
|
||||||
|
{
|
||||||
|
IWorldContext * const context = System::QueryWorldContext();
|
||||||
|
if (context == NULL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const wchar_t* visibility[] = { L"hidden", L"visible" };
|
||||||
|
|
||||||
|
console->Write(wxString::Format(wxT("Backdrop: %s\n"), visibility[context->IsBackdropSpriteVisible()]), echoColor);
|
||||||
|
for (int i = 0; i < ACTOR_LAYER_COUNT; ++i)
|
||||||
|
{
|
||||||
|
console->Write(wxString::Format(wxT("Layer %d: %s\n"), i, visibility[context->IsLayerVisible(static_cast<const ActorLayer>(i))]), echoColor);
|
||||||
|
}
|
||||||
|
console->Write(wxString::Format(wxT("Shapes: %s\n"), visibility[context->AreShapesVisible()]), echoColor);
|
||||||
|
}
|
||||||
|
else if (command == wxT("/show") || command == wxT("/hide"))
|
||||||
|
{
|
||||||
|
IWorldContext * const context = System::QueryWorldContext();
|
||||||
|
if (context == NULL)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const wxString remainder = text.AfterFirst(' ');
|
||||||
|
const wxString type = remainder.BeforeFirst(' ');
|
||||||
|
const bool show = command == wxT("/show");
|
||||||
|
|
||||||
|
if (type == wxT("layer"))
|
||||||
|
{
|
||||||
|
long layer = 0;
|
||||||
|
if (!remainder.AfterFirst(' ').ToLong(&layer))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (show)
|
||||||
|
{
|
||||||
|
context->ShowLayer(static_cast<ActorLayer>(layer));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context->HideLayer(static_cast<ActorLayer>(layer));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == wxT("shapes"))
|
||||||
|
{
|
||||||
|
if (show)
|
||||||
|
{
|
||||||
|
context->ShowShapes();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context->HideShapes();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (type == wxT("backdrop"))
|
||||||
|
{
|
||||||
|
if (show)
|
||||||
|
{
|
||||||
|
context->ShowBackdropSprite();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context->HideBackdropSprite();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
else
|
||||||
|
{
|
||||||
|
console->Write(wxT("Unrecognized command ") + command + wxT("\n"), echoColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool AppMoonfall::OnConsoleClose(FrameConsole* console)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AppMoonfall::Trace(Trace::Level level, const char* text, const char* context)
|
||||||
|
{
|
||||||
|
static const wxColor s_colorLocation(0xff, 0xff, 0xff);
|
||||||
|
static const wxColor s_colors[] =
|
||||||
|
{
|
||||||
|
wxColor(0x00, 0xff, 0x00),
|
||||||
|
wxColor(0xff, 0xff, 0x00),
|
||||||
|
wxColor(0xff, 0x00, 0x00)
|
||||||
|
};
|
||||||
|
|
||||||
|
ASSERT(level < ARRAY_SIZE(s_colors));
|
||||||
|
|
||||||
|
if (m_frameConsole != NULL)
|
||||||
|
{
|
||||||
|
if (context != NULL)
|
||||||
|
{
|
||||||
|
m_frameConsole->Write(wxString::FromAscii(context) + wxT(" - "), s_colorLocation);
|
||||||
|
}
|
||||||
|
m_frameConsole->Write(wxString::FromAscii(text) + wxT("\n"), s_colors[level]);
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifdef DEVELOPER
|
||||||
|
if (m_frameConsole != NULL && level >= Trace::LEVEL_WARNING)
|
||||||
|
{
|
||||||
|
m_frameConsole->Show();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
}
|
31
Assert.cpp
Normal file
31
Assert.cpp
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Pch.h"
|
||||||
|
#include "Assert.h"
|
||||||
|
|
||||||
|
void AssertFail(const char* expression, const char* filename, int line)
|
||||||
|
{
|
||||||
|
const char* body = strrchr(filename, PATH_SEPARATOR);
|
||||||
|
if (body != NULL)
|
||||||
|
{
|
||||||
|
filename = body + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
TRACE_ERROR(boost::format("Assertion \"%s\" failed in %s:%d") % expression % filename % line);
|
||||||
|
abort();
|
||||||
|
}
|
24
Assert.h
Normal file
24
Assert.h
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
/*
|
||||||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
void AssertFail(const char* expression, const char* filename, int line);
|
||||||
|
|
||||||
|
#define ASSERT(exp) ((exp) ? static_cast<void>(NULL) : AssertFail(#exp, __FILE__, __LINE__))
|
||||||
|
#undef assert
|
||||||
|
#define assert(exp) ASSERT(exp)
|
BIN
Assets.pak
Normal file
BIN
Assets.pak
Normal file
Binary file not shown.
47
Assets/.svn/all-wcprops
Normal file
47
Assets/.svn/all-wcprops
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 29
|
||||||
|
/moonfall/!svn/ver/581/Assets
|
||||||
|
END
|
||||||
|
DialogueManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 50
|
||||||
|
/moonfall/!svn/ver/536/Assets/DialogueManifest.xml
|
||||||
|
END
|
||||||
|
AnimationManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 51
|
||||||
|
/moonfall/!svn/ver/524/Assets/AnimationManifest.xml
|
||||||
|
END
|
||||||
|
ScriptManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 48
|
||||||
|
/moonfall/!svn/ver/473/Assets/ScriptManifest.xml
|
||||||
|
END
|
||||||
|
FontManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 46
|
||||||
|
/moonfall/!svn/ver/509/Assets/FontManifest.xml
|
||||||
|
END
|
||||||
|
SpriteManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 48
|
||||||
|
/moonfall/!svn/ver/528/Assets/SpriteManifest.xml
|
||||||
|
END
|
||||||
|
WorldManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 47
|
||||||
|
/moonfall/!svn/ver/419/Assets/WorldManifest.xml
|
||||||
|
END
|
||||||
|
ActorManifest.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 47
|
||||||
|
/moonfall/!svn/ver/524/Assets/ActorManifest.xml
|
||||||
|
END
|
281
Assets/.svn/entries
Normal file
281
Assets/.svn/entries
Normal file
@ -0,0 +1,281 @@
|
|||||||
|
10
|
||||||
|
|
||||||
|
dir
|
||||||
|
603
|
||||||
|
http://svn.foosoft.net/moonfall/Assets
|
||||||
|
http://svn.foosoft.net/moonfall
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-03-29T18:37:58.976404Z
|
||||||
|
581
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
db075b95-f451-0410-a043-dbb6c79280e7
|
||||||
|
|
||||||
|
DialogueManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
3a82f4ce3a051133b12f02ec6990457c
|
||||||
|
2009-01-02T22:30:18.498082Z
|
||||||
|
536
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
96
|
||||||
|
|
||||||
|
Graphics
|
||||||
|
dir
|
||||||
|
|
||||||
|
AnimationManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
51d0caec0c9d20263804ec1f3974358c
|
||||||
|
2009-01-01T08:46:23.332956Z
|
||||||
|
524
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
25054
|
||||||
|
|
||||||
|
Scripts
|
||||||
|
dir
|
||||||
|
|
||||||
|
Dialogue
|
||||||
|
dir
|
||||||
|
|
||||||
|
Fonts
|
||||||
|
dir
|
||||||
|
|
||||||
|
Worlds
|
||||||
|
dir
|
||||||
|
|
||||||
|
ScriptManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
c2bbe4a684bf1c4eb72cdc4332e1f346
|
||||||
|
2008-12-11T02:23:26.246113Z
|
||||||
|
473
|
||||||
|
pash
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2951
|
||||||
|
|
||||||
|
FontManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
2e1037ff0e1d56d02d73957d37494a7e
|
||||||
|
2008-12-29T05:20:56.238772Z
|
||||||
|
509
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
265
|
||||||
|
|
||||||
|
SpriteManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
b0a592937e44ded19930ae1600cd5f7a
|
||||||
|
2009-01-02T06:56:03.326001Z
|
||||||
|
528
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
91894
|
||||||
|
|
||||||
|
WorldManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
f4d64c28e94b81a78efd9154aa0db98d
|
||||||
|
2008-11-29T22:06:17.998709Z
|
||||||
|
419
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
187
|
||||||
|
|
||||||
|
ActorManifest.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.834133Z
|
||||||
|
6610b98eb65be9b832575697c9e7ceb9
|
||||||
|
2009-01-01T08:46:23.332956Z
|
||||||
|
524
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
44880
|
||||||
|
|
1155
Assets/.svn/text-base/ActorManifest.xml.svn-base
Normal file
1155
Assets/.svn/text-base/ActorManifest.xml.svn-base
Normal file
File diff suppressed because it is too large
Load Diff
547
Assets/.svn/text-base/AnimationManifest.xml.svn-base
Normal file
547
Assets/.svn/text-base/AnimationManifest.xml.svn-base
Normal file
@ -0,0 +1,547 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<Manifest>
|
||||||
|
|
||||||
|
<Animation alias = "Player.01.Idle.N">
|
||||||
|
<Frame sprite = "Player.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.E">
|
||||||
|
<Frame sprite = "Player.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.S">
|
||||||
|
<Frame sprite = "Player.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.W">
|
||||||
|
<Frame sprite = "Player.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.N" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.N.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.E" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.E.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.S" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.S.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.W" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.W.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.N">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.E">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.S">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.W">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.N" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.E" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.S" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.W" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Bird.01.Idle.N">
|
||||||
|
<Frame sprite = "Bird.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.E">
|
||||||
|
<Frame sprite = "Bird.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.S">
|
||||||
|
<Frame sprite = "Bird.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.W">
|
||||||
|
<Frame sprite = "Bird.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.N" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.E" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.S" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.W" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.01.Idle">
|
||||||
|
<Frame sprite = "Door.01.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.01.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.01.Open.01" />
|
||||||
|
<Frame sprite = "Door.01.Open.02" />
|
||||||
|
<Frame sprite = "Door.01.Open.03" />
|
||||||
|
<Frame sprite = "Door.01.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.01.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.01.Close.01" />
|
||||||
|
<Frame sprite = "Door.01.Close.02" />
|
||||||
|
<Frame sprite = "Door.01.Close.03" />
|
||||||
|
<Frame sprite = "Door.01.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.02.Idle">
|
||||||
|
<Frame sprite = "Door.02.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.02.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.02.Open.01" />
|
||||||
|
<Frame sprite = "Door.02.Open.02" />
|
||||||
|
<Frame sprite = "Door.02.Open.03" />
|
||||||
|
<Frame sprite = "Door.02.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.02.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.02.Close.01" />
|
||||||
|
<Frame sprite = "Door.02.Close.02" />
|
||||||
|
<Frame sprite = "Door.02.Close.03" />
|
||||||
|
<Frame sprite = "Door.02.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.03.Idle">
|
||||||
|
<Frame sprite = "Door.03.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.03.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.03.Open.01" />
|
||||||
|
<Frame sprite = "Door.03.Open.02" />
|
||||||
|
<Frame sprite = "Door.03.Open.03" />
|
||||||
|
<Frame sprite = "Door.03.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.03.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.03.Close.01" />
|
||||||
|
<Frame sprite = "Door.03.Close.02" />
|
||||||
|
<Frame sprite = "Door.03.Close.03" />
|
||||||
|
<Frame sprite = "Door.03.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.04.Idle">
|
||||||
|
<Frame sprite = "Door.04.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.04.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.04.Open.01" />
|
||||||
|
<Frame sprite = "Door.04.Open.02" />
|
||||||
|
<Frame sprite = "Door.04.Open.03" />
|
||||||
|
<Frame sprite = "Door.04.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.04.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.04.Close.01" />
|
||||||
|
<Frame sprite = "Door.04.Close.02" />
|
||||||
|
<Frame sprite = "Door.04.Close.03" />
|
||||||
|
<Frame sprite = "Door.04.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.05.Idle">
|
||||||
|
<Frame sprite = "Door.05.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.05.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.05.Open.01" />
|
||||||
|
<Frame sprite = "Door.05.Open.02" />
|
||||||
|
<Frame sprite = "Door.05.Open.03" />
|
||||||
|
<Frame sprite = "Door.05.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.05.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.05.Close.01" />
|
||||||
|
<Frame sprite = "Door.05.Close.02" />
|
||||||
|
<Frame sprite = "Door.05.Close.03" />
|
||||||
|
<Frame sprite = "Door.05.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.01.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.02" />
|
||||||
|
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|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.02" />
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||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.02.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.03.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.04.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.01" />
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||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.02" />
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||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.02" />
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||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.01" />
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||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.02" />
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||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.03" />
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||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.01" />
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|
<Frame sprite = "Water.04.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
</Manifest>
|
3
Assets/.svn/text-base/DialogueManifest.xml.svn-base
Normal file
3
Assets/.svn/text-base/DialogueManifest.xml.svn-base
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<Manifest>
|
||||||
|
<Dialogue alias = "Test.Test1" asset = "Assets/Dialogue/Test.xml" />
|
||||||
|
</Manifest>
|
4
Assets/.svn/text-base/FontManifest.xml.svn-base
Normal file
4
Assets/.svn/text-base/FontManifest.xml.svn-base
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<Manifest>
|
||||||
|
<Font alias = "Dialogue.Text" asset = "Assets/Fonts/Purisa.ttf" size = "16" red = "255" green = "255" blue = "255" />
|
||||||
|
<Font alias = "Dialogue.Title" asset = "Assets/Fonts/Purisa.ttf" size = "16" red = "255" green = "255" blue = "0"/>
|
||||||
|
</Manifest>
|
66
Assets/.svn/text-base/ScriptManifest.xml.svn-base
Normal file
66
Assets/.svn/text-base/ScriptManifest.xml.svn-base
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<Manifest>
|
||||||
|
<Script alias = "Player.01.Default" asset = "Assets/Scripts/PlayerDefault.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "direction" type = "string" value = "south" />
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Player.Trigger" asset = "Assets/Scripts/PlayerTrigger.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "width" type = "number" value = "32"/>
|
||||||
|
<Parameter name = "height" type = "number" value = "32"/>
|
||||||
|
<Parameter name = "persist" type = "boolean" value = "false"/>
|
||||||
|
<Parameter name = "code" type = "string" />
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Bird.Spawn" asset = "Assets/Scripts/BirdSpawn.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "spawningDuration" type = "number" value = "0"/>
|
||||||
|
<Parameter name = "minSpawnTime" type = "number" value = "1"/>
|
||||||
|
<Parameter name = "maxSpawnTime" type = "number" value = "5"/>
|
||||||
|
<Parameter name = "minFlockCount" type = "number" value = "1"/>
|
||||||
|
<Parameter name = "maxFlockCount" type = "number" value = "5"/>
|
||||||
|
<Parameter name = "minSpeed" type = "number" value = "50"/>
|
||||||
|
<Parameter name = "maxSpeed" type = "number" value = "250"/>
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Player.Spawn" asset = "Assets/Scripts/PlayerSpawn.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "playerAlias" type = "string" value = "Player.01" />
|
||||||
|
<Parameter name = "playerDirection" type = "string" value = "south" />
|
||||||
|
<Parameter name = "persist" type = "string" value = "false" />
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Door.Default" asset = "Assets/Scripts/DoorDefault.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "world" type = "string" value = "" />
|
||||||
|
<Parameter name = "spawn" type = "string" value = "" />
|
||||||
|
<Parameter name = "openTime" type = "number" value = "4" />
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Bird.01.Default" asset = "Assets/Scripts/BirdDefault.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "direction" type = "string" value = "south"/>
|
||||||
|
<Parameter name = "speed" type = "number" value = "150"/>
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "Npc.Default" asset = "Assets/Scripts/NpcDefault.lua">
|
||||||
|
<Parameters>
|
||||||
|
<Parameter name = "walkMinTime" type = "number" value = "1"/>
|
||||||
|
<Parameter name = "walkMaxTime" type = "number" value = "2"/>
|
||||||
|
<Parameter name = "idleMinTime" type = "number" value = "1"/>
|
||||||
|
<Parameter name = "idleMaxTime" type = "number" value = "2"/>
|
||||||
|
<Parameter name = "wanderDist" type = "number" value = "200"/>
|
||||||
|
<Parameter name = "direction" type = "string" value = "south" />
|
||||||
|
</Parameters>
|
||||||
|
</Script>
|
||||||
|
|
||||||
|
<Script alias = "World.Default" asset = "Assets/Scripts/WorldDefault.lua" />
|
||||||
|
|
||||||
|
</Manifest>
|
1008
Assets/.svn/text-base/SpriteManifest.xml.svn-base
Normal file
1008
Assets/.svn/text-base/SpriteManifest.xml.svn-base
Normal file
File diff suppressed because it is too large
Load Diff
5
Assets/.svn/text-base/WorldManifest.xml.svn-base
Normal file
5
Assets/.svn/text-base/WorldManifest.xml.svn-base
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<Manifest>
|
||||||
|
<World alias = "Test.Test1" asset = "Assets/Worlds/Test1.world" />
|
||||||
|
<World alias = "Test.Test2" asset = "Assets/Worlds/Test2.world" />
|
||||||
|
</Manifest>
|
1155
Assets/ActorManifest.xml
Normal file
1155
Assets/ActorManifest.xml
Normal file
File diff suppressed because it is too large
Load Diff
547
Assets/AnimationManifest.xml
Normal file
547
Assets/AnimationManifest.xml
Normal file
@ -0,0 +1,547 @@
|
|||||||
|
<?xml version="1.0"?>
|
||||||
|
<Manifest>
|
||||||
|
|
||||||
|
<Animation alias = "Player.01.Idle.N">
|
||||||
|
<Frame sprite = "Player.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.E">
|
||||||
|
<Frame sprite = "Player.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.S">
|
||||||
|
<Frame sprite = "Player.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Idle.W">
|
||||||
|
<Frame sprite = "Player.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.N" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.N.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.E" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.E.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.S" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.S.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Player.01.Walk.W" delay = "0.12">
|
||||||
|
<Frame sprite = "Player.01.Walk.W.01" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.02" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.03" />
|
||||||
|
<Frame sprite = "Player.01.Walk.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.N">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.E">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.S">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Idle.W">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.N" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.E" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.S" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "BunnyGirl.01.Walk.W" delay = "0.12">
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.01" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.02" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.03" />
|
||||||
|
<Frame sprite = "BunnyGirl.01.Walk.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Bird.01.Idle.N">
|
||||||
|
<Frame sprite = "Bird.01.Idle.N.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.E">
|
||||||
|
<Frame sprite = "Bird.01.Idle.E.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.S">
|
||||||
|
<Frame sprite = "Bird.01.Idle.S.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Idle.W">
|
||||||
|
<Frame sprite = "Bird.01.Idle.W.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.N" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.N.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.E" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.E.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.S" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.S.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Bird.01.Fly.W" delay = "0.12">
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.01" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.02" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.03" />
|
||||||
|
<Frame sprite = "Bird.01.Fly.W.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.01.Idle">
|
||||||
|
<Frame sprite = "Door.01.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.01.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.01.Open.01" />
|
||||||
|
<Frame sprite = "Door.01.Open.02" />
|
||||||
|
<Frame sprite = "Door.01.Open.03" />
|
||||||
|
<Frame sprite = "Door.01.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.01.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.01.Close.01" />
|
||||||
|
<Frame sprite = "Door.01.Close.02" />
|
||||||
|
<Frame sprite = "Door.01.Close.03" />
|
||||||
|
<Frame sprite = "Door.01.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.02.Idle">
|
||||||
|
<Frame sprite = "Door.02.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.02.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.02.Open.01" />
|
||||||
|
<Frame sprite = "Door.02.Open.02" />
|
||||||
|
<Frame sprite = "Door.02.Open.03" />
|
||||||
|
<Frame sprite = "Door.02.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.02.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.02.Close.01" />
|
||||||
|
<Frame sprite = "Door.02.Close.02" />
|
||||||
|
<Frame sprite = "Door.02.Close.03" />
|
||||||
|
<Frame sprite = "Door.02.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.03.Idle">
|
||||||
|
<Frame sprite = "Door.03.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.03.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.03.Open.01" />
|
||||||
|
<Frame sprite = "Door.03.Open.02" />
|
||||||
|
<Frame sprite = "Door.03.Open.03" />
|
||||||
|
<Frame sprite = "Door.03.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.03.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.03.Close.01" />
|
||||||
|
<Frame sprite = "Door.03.Close.02" />
|
||||||
|
<Frame sprite = "Door.03.Close.03" />
|
||||||
|
<Frame sprite = "Door.03.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.04.Idle">
|
||||||
|
<Frame sprite = "Door.04.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.04.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.04.Open.01" />
|
||||||
|
<Frame sprite = "Door.04.Open.02" />
|
||||||
|
<Frame sprite = "Door.04.Open.03" />
|
||||||
|
<Frame sprite = "Door.04.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.04.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.04.Close.01" />
|
||||||
|
<Frame sprite = "Door.04.Close.02" />
|
||||||
|
<Frame sprite = "Door.04.Close.03" />
|
||||||
|
<Frame sprite = "Door.04.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Door.05.Idle">
|
||||||
|
<Frame sprite = "Door.05.Idle.01" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.05.Open" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.05.Open.01" />
|
||||||
|
<Frame sprite = "Door.05.Open.02" />
|
||||||
|
<Frame sprite = "Door.05.Open.03" />
|
||||||
|
<Frame sprite = "Door.05.Open.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Door.05.Close" delay = "0.12">
|
||||||
|
<Frame sprite = "Door.05.Close.01" />
|
||||||
|
<Frame sprite = "Door.05.Close.02" />
|
||||||
|
<Frame sprite = "Door.05.Close.03" />
|
||||||
|
<Frame sprite = "Door.05.Close.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.01.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.01.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.01.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.02.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.02.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.02.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.03.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.03.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.03.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
<Animation alias = "Water.04.Joint.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Joint.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Joint.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.NE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.NW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.NW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.SE.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SE.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.SW.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.SW.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.N.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.N.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.W.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.W.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.S.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.S.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Edge.E.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Edge.E.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Generic.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Generic.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
<Animation alias = "Water.04.Patch.01.Idle" delay = "0.48">
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.01" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.02" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.03" />
|
||||||
|
<Frame sprite = "Water.04.Patch.01.Idle.04" />
|
||||||
|
</Animation>
|
||||||
|
|
||||||
|
|
||||||
|
</Manifest>
|
11
Assets/Dialogue/.svn/all-wcprops
Normal file
11
Assets/Dialogue/.svn/all-wcprops
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 38
|
||||||
|
/moonfall/!svn/ver/536/Assets/Dialogue
|
||||||
|
END
|
||||||
|
Test.xml
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 47
|
||||||
|
/moonfall/!svn/ver/536/Assets/Dialogue/Test.xml
|
||||||
|
END
|
62
Assets/Dialogue/.svn/entries
Normal file
62
Assets/Dialogue/.svn/entries
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
10
|
||||||
|
|
||||||
|
dir
|
||||||
|
603
|
||||||
|
http://svn.foosoft.net/moonfall/Assets/Dialogue
|
||||||
|
http://svn.foosoft.net/moonfall
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-01-02T22:30:18.498082Z
|
||||||
|
536
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
db075b95-f451-0410-a043-dbb6c79280e7
|
||||||
|
|
||||||
|
Test.xml
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.774538Z
|
||||||
|
0d4d56861c48c19f79256991f8df317b
|
||||||
|
2009-01-02T22:30:18.498082Z
|
||||||
|
536
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
480
|
||||||
|
|
10
Assets/Dialogue/.svn/text-base/Test.xml.svn-base
Normal file
10
Assets/Dialogue/.svn/text-base/Test.xml.svn-base
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
<Dialogue>
|
||||||
|
<Screen>
|
||||||
|
<Panel title = "Marissa" sprite = "Face.Test.01" text = "Now is the time for all good men to come to the aid of their country." />
|
||||||
|
<Panel title = "Sakurano" sprite = "Face.Test.01" text = "The Quick Brown Fox Jumps over the Lazy Sleeping Dog.">
|
||||||
|
<Option value = "yes" text = "Yes" />
|
||||||
|
<Option value = "no" text = "No" />
|
||||||
|
<Option value = "maybe" text = "Maybe" />
|
||||||
|
</Panel>
|
||||||
|
</Screen>
|
||||||
|
</Dialogue>
|
10
Assets/Dialogue/Test.xml
Normal file
10
Assets/Dialogue/Test.xml
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
<Dialogue>
|
||||||
|
<Screen>
|
||||||
|
<Panel title = "Marissa" sprite = "Face.Test.01" text = "Now is the time for all good men to come to the aid of their country." />
|
||||||
|
<Panel title = "Sakurano" sprite = "Face.Test.01" text = "The Quick Brown Fox Jumps over the Lazy Sleeping Dog.">
|
||||||
|
<Option value = "yes" text = "Yes" />
|
||||||
|
<Option value = "no" text = "No" />
|
||||||
|
<Option value = "maybe" text = "Maybe" />
|
||||||
|
</Panel>
|
||||||
|
</Screen>
|
||||||
|
</Dialogue>
|
3
Assets/DialogueManifest.xml
Normal file
3
Assets/DialogueManifest.xml
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<Manifest>
|
||||||
|
<Dialogue alias = "Test.Test1" asset = "Assets/Dialogue/Test.xml" />
|
||||||
|
</Manifest>
|
4
Assets/FontManifest.xml
Normal file
4
Assets/FontManifest.xml
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
<Manifest>
|
||||||
|
<Font alias = "Dialogue.Text" asset = "Assets/Fonts/Purisa.ttf" size = "16" red = "255" green = "255" blue = "255" />
|
||||||
|
<Font alias = "Dialogue.Title" asset = "Assets/Fonts/Purisa.ttf" size = "16" red = "255" green = "255" blue = "0"/>
|
||||||
|
</Manifest>
|
11
Assets/Fonts/.svn/all-wcprops
Normal file
11
Assets/Fonts/.svn/all-wcprops
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 35
|
||||||
|
/moonfall/!svn/ver/332/Assets/Fonts
|
||||||
|
END
|
||||||
|
Purisa.ttf
|
||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 46
|
||||||
|
/moonfall/!svn/ver/332/Assets/Fonts/Purisa.ttf
|
||||||
|
END
|
62
Assets/Fonts/.svn/entries
Normal file
62
Assets/Fonts/.svn/entries
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
10
|
||||||
|
|
||||||
|
dir
|
||||||
|
603
|
||||||
|
http://svn.foosoft.net/moonfall/Assets/Fonts
|
||||||
|
http://svn.foosoft.net/moonfall
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2008-11-10T08:10:07.358887Z
|
||||||
|
332
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
db075b95-f451-0410-a043-dbb6c79280e7
|
||||||
|
|
||||||
|
Purisa.ttf
|
||||||
|
file
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2009-11-14T21:48:14.804141Z
|
||||||
|
5872b1ca85e0d495e30c0b56f477ff8f
|
||||||
|
2008-11-10T08:10:07.358887Z
|
||||||
|
332
|
||||||
|
foosoft
|
||||||
|
has-props
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
62760
|
||||||
|
|
5
Assets/Fonts/.svn/prop-base/Purisa.ttf.svn-base
Normal file
5
Assets/Fonts/.svn/prop-base/Purisa.ttf.svn-base
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
BIN
Assets/Fonts/.svn/text-base/Purisa.ttf.svn-base
Normal file
BIN
Assets/Fonts/.svn/text-base/Purisa.ttf.svn-base
Normal file
Binary file not shown.
BIN
Assets/Fonts/Purisa.ttf
Normal file
BIN
Assets/Fonts/Purisa.ttf
Normal file
Binary file not shown.
5
Assets/Graphics/.svn/all-wcprops
Normal file
5
Assets/Graphics/.svn/all-wcprops
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
K 25
|
||||||
|
svn:wc:ra_dav:version-url
|
||||||
|
V 38
|
||||||
|
/moonfall/!svn/ver/507/Assets/Graphics
|
||||||
|
END
|
37
Assets/Graphics/.svn/entries
Normal file
37
Assets/Graphics/.svn/entries
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
10
|
||||||
|
|
||||||
|
dir
|
||||||
|
603
|
||||||
|
http://svn.foosoft.net/moonfall/Assets/Graphics
|
||||||
|
http://svn.foosoft.net/moonfall
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
2008-12-29T03:10:59.872151Z
|
||||||
|
507
|
||||||
|
foosoft
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
db075b95-f451-0410-a043-dbb6c79280e7
|
||||||
|
|
||||||
|
Characters
|
||||||
|
dir
|
||||||
|
|
||||||
|
Gui
|
||||||
|
dir
|
||||||
|
|
||||||
|
World
|
||||||
|
dir
|
||||||
|
|
1205
Assets/Graphics/Characters/.svn/all-wcprops
Normal file
1205
Assets/Graphics/Characters/.svn/all-wcprops
Normal file
File diff suppressed because it is too large
Load Diff
6828
Assets/Graphics/Characters/.svn/entries
Normal file
6828
Assets/Graphics/Characters/.svn/entries
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
@ -0,0 +1,9 @@
|
|||||||
|
K 14
|
||||||
|
svn:executable
|
||||||
|
V 1
|
||||||
|
*
|
||||||
|
K 13
|
||||||
|
svn:mime-type
|
||||||
|
V 24
|
||||||
|
application/octet-stream
|
||||||
|
END
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user