Updating README.md
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@ -20,7 +20,7 @@ core of the engine was the `Actor` class, the functionality of which could be ex
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property definitions were specified in XML; for example, below is the definition for the playable character:
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property definitions were specified in XML; for example, below is the definition for the playable character:
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```
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```xml
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<Actor alias = "Player.01" dynamic = "1" layer = "4" thumbnail = "Player.01.Idle.S.01">
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<Actor alias = "Player.01" dynamic = "1" layer = "4" thumbnail = "Player.01.Idle.S.01">
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<Properties>
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<Properties>
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<Animation />
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<Animation />
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@ -35,7 +35,7 @@ Lua script with the actor. Scripts would get notifications about events such as
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processing could take place:
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processing could take place:
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```
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```lua
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function OnActorUpdate(elapsed)
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function OnActorUpdate(elapsed)
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if InputIsKeyTriggered(META_KEY_USE) then
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if InputIsKeyTriggered(META_KEY_USE) then
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DoActorUse()
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DoActorUse()
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@ -63,7 +63,7 @@ messaging system. This made it possible to build any game object imaginable by e
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simple scripting.
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simple scripting.
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```
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```lua
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function DoActorWalk(direction)
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function DoActorWalk(direction)
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if playerAction == ACTION_WALK and playerDirection == direction then
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if playerAction == ACTION_WALK and playerDirection == direction then
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return
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return
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