diff --git a/Assets/.svn/all-wcprops b/Assets/.svn/all-wcprops
deleted file mode 100644
index a838c1e..0000000
--- a/Assets/.svn/all-wcprops
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@@ -1,47 +0,0 @@
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deleted file mode 100644
index e48e895..0000000
--- a/Assets/.svn/entries
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diff --git a/Assets/.svn/text-base/ActorManifest.xml.svn-base b/Assets/.svn/text-base/ActorManifest.xml.svn-base
deleted file mode 100644
index 0d38a85..0000000
--- a/Assets/.svn/text-base/ActorManifest.xml.svn-base
+++ /dev/null
@@ -1,1155 +0,0 @@
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diff --git a/Assets/.svn/text-base/AnimationManifest.xml.svn-base b/Assets/.svn/text-base/AnimationManifest.xml.svn-base
deleted file mode 100644
index 2e7f831..0000000
--- a/Assets/.svn/text-base/AnimationManifest.xml.svn-base
+++ /dev/null
@@ -1,547 +0,0 @@
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diff --git a/Assets/.svn/text-base/DialogueManifest.xml.svn-base b/Assets/.svn/text-base/DialogueManifest.xml.svn-base
deleted file mode 100644
index 6f8de86..0000000
--- a/Assets/.svn/text-base/DialogueManifest.xml.svn-base
+++ /dev/null
@@ -1,3 +0,0 @@
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diff --git a/Assets/.svn/text-base/FontManifest.xml.svn-base b/Assets/.svn/text-base/FontManifest.xml.svn-base
deleted file mode 100644
index 1a22cde..0000000
--- a/Assets/.svn/text-base/FontManifest.xml.svn-base
+++ /dev/null
@@ -1,4 +0,0 @@
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diff --git a/Assets/.svn/text-base/ScriptManifest.xml.svn-base b/Assets/.svn/text-base/ScriptManifest.xml.svn-base
deleted file mode 100644
index 97936ef..0000000
--- a/Assets/.svn/text-base/ScriptManifest.xml.svn-base
+++ /dev/null
@@ -1,66 +0,0 @@
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diff --git a/Assets/.svn/text-base/SpriteManifest.xml.svn-base b/Assets/.svn/text-base/SpriteManifest.xml.svn-base
deleted file mode 100644
index bad1720..0000000
--- a/Assets/.svn/text-base/SpriteManifest.xml.svn-base
+++ /dev/null
@@ -1,1008 +0,0 @@
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deleted file mode 100644
index f0bb6ef..0000000
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deleted file mode 100644
index 4385704..0000000
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+++ /dev/null
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deleted file mode 100644
index bff3ac4..0000000
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deleted file mode 100644
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diff --git a/Assets/Graphics/.svn/all-wcprops b/Assets/Graphics/.svn/all-wcprops
deleted file mode 100644
index 55ad688..0000000
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deleted file mode 100644
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diff --git a/Assets/Graphics/World/Outdoor/.svn/text-base/Water03.png.svn-base b/Assets/Graphics/World/Outdoor/.svn/text-base/Water03.png.svn-base
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diff --git a/Assets/Graphics/World/Outdoor/.svn/text-base/Water04.png.svn-base b/Assets/Graphics/World/Outdoor/.svn/text-base/Water04.png.svn-base
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diff --git a/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall01.png.svn-base b/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall01.png.svn-base
deleted file mode 100644
index 9e77b20..0000000
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diff --git a/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall02.png.svn-base b/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall02.png.svn-base
deleted file mode 100644
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diff --git a/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall03.png.svn-base b/Assets/Graphics/World/Outdoor/.svn/text-base/Waterfall03.png.svn-base
deleted file mode 100644
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diff --git a/Assets/Scripts/.svn/all-wcprops b/Assets/Scripts/.svn/all-wcprops
deleted file mode 100644
index eb8d132..0000000
--- a/Assets/Scripts/.svn/all-wcprops
+++ /dev/null
@@ -1,53 +0,0 @@
-K 25
-svn:wc:ra_dav:version-url
-V 37
-/moonfall/!svn/ver/517/Assets/Scripts
-END
-PlayerTrigger.lua
-K 25
-svn:wc:ra_dav:version-url
-V 55
-/moonfall/!svn/ver/476/Assets/Scripts/PlayerTrigger.lua
-END
-PlayerDefault.lua
-K 25
-svn:wc:ra_dav:version-url
-V 55
-/moonfall/!svn/ver/458/Assets/Scripts/PlayerDefault.lua
-END
-BirdDefault.lua
-K 25
-svn:wc:ra_dav:version-url
-V 53
-/moonfall/!svn/ver/480/Assets/Scripts/BirdDefault.lua
-END
-NpcDefault.lua
-K 25
-svn:wc:ra_dav:version-url
-V 52
-/moonfall/!svn/ver/455/Assets/Scripts/NpcDefault.lua
-END
-PlayerSpawn.lua
-K 25
-svn:wc:ra_dav:version-url
-V 53
-/moonfall/!svn/ver/517/Assets/Scripts/PlayerSpawn.lua
-END
-DoorDefault.lua
-K 25
-svn:wc:ra_dav:version-url
-V 53
-/moonfall/!svn/ver/445/Assets/Scripts/DoorDefault.lua
-END
-BirdSpawn.lua
-K 25
-svn:wc:ra_dav:version-url
-V 51
-/moonfall/!svn/ver/473/Assets/Scripts/BirdSpawn.lua
-END
-WorldDefault.lua
-K 25
-svn:wc:ra_dav:version-url
-V 54
-/moonfall/!svn/ver/458/Assets/Scripts/WorldDefault.lua
-END
diff --git a/Assets/Scripts/.svn/entries b/Assets/Scripts/.svn/entries
deleted file mode 100644
index d1868d8..0000000
--- a/Assets/Scripts/.svn/entries
+++ /dev/null
@@ -1,300 +0,0 @@
-10
-
-dir
-603
-http://svn.foosoft.net/moonfall/Assets/Scripts
-http://svn.foosoft.net/moonfall
-
-
-
-2009-01-01T03:04:23.827945Z
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-db075b95-f451-0410-a043-dbb6c79280e7
-
-PlayerTrigger.lua
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-
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-
-2009-11-14T21:48:14.674589Z
-be62c31233aaad7600bcd4bfc87d1e2a
-2008-12-18T07:13:25.528794Z
-476
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-
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-
-
-
-
-
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-
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-
-
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-
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-853
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-PlayerDefault.lua
-file
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-
-2009-11-14T21:48:14.674589Z
-5a010a86b7204e66668b289ce1bc07af
-2008-12-06T21:57:32.727012Z
-458
-foosoft
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-2821
-
-BirdDefault.lua
-file
-
-
-
-
-2009-11-14T21:48:14.674589Z
-516e65d969654e8ea102bce54aac76c6
-2008-12-18T22:25:54.198019Z
-480
-foosoft
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-1556
-
-NpcDefault.lua
-file
-
-
-
-
-2009-11-14T21:48:14.674589Z
-7ac969370b411741ab03263e0e1a79c7
-2008-12-06T09:31:49.647112Z
-455
-foosoft
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-4015
-
-PlayerSpawn.lua
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-
-
-
-
-2009-11-14T21:48:14.674589Z
-7ca8eb89ab951c428c439fc4a12db66d
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-517
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-
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-
-
-
-
-
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-
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-
-
-
-
-901
-
-DoorDefault.lua
-file
-
-
-
-
-2009-11-14T21:48:14.674589Z
-e9635d64d34df289803130e833f7f810
-2008-12-04T08:54:24.056814Z
-445
-foosoft
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-2028
-
-BirdSpawn.lua
-file
-
-
-
-
-2009-11-14T21:48:14.674589Z
-3f30cacbc5e7db31b08f10ff3b3d512d
-2008-12-11T02:23:26.246113Z
-473
-pash
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-2738
-
-WorldDefault.lua
-file
-
-
-
-
-2009-11-14T21:48:14.674589Z
-e38a8fe3e620f51724b7f16f4f6fa174
-2008-12-06T21:57:32.727012Z
-458
-foosoft
-
-
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-
-
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-
-
-
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-
-
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-
-
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-406
-
diff --git a/Assets/Scripts/.svn/text-base/BirdDefault.lua.svn-base b/Assets/Scripts/.svn/text-base/BirdDefault.lua.svn-base
deleted file mode 100644
index e50e73e..0000000
--- a/Assets/Scripts/.svn/text-base/BirdDefault.lua.svn-base
+++ /dev/null
@@ -1,56 +0,0 @@
-DIRECTION_NORTH = 1
-DIRECTION_EAST = 2
-DIRECTION_SOUTH = 3
-DIRECTION_WEST = 4
-
-function DoActorFly(direction)
- ActorPhysicsSetVelocity(actorId, velocities[direction])
- ActorAnimationSet(actorId, animations[direction])
- ActorAnimationPlay(actorId, true)
-end
-
-function OnActorCreate(id, parameters)
- actorId = id
- speed = parameters.speed
- alias = ActorGetAlias(actorId)
-
- velocities =
- {
- [DIRECTION_NORTH] = {x = 0, y = -speed},
- [DIRECTION_EAST] = {x = speed, y = 0},
- [DIRECTION_SOUTH] = {x = 0, y = speed},
- [DIRECTION_WEST] = {x = -speed, y = 0}
- }
-
- animations =
- {
- [DIRECTION_NORTH] = alias..".Fly.N",
- [DIRECTION_EAST] = alias..".Fly.E",
- [DIRECTION_SOUTH] = alias..".Fly.S",
- [DIRECTION_WEST] = alias..".Fly.W"
- }
-
- local directionValues =
- {
- ["north"] = DIRECTION_NORTH,
- ["east"] = DIRECTION_EAST,
- ["south"] = DIRECTION_SOUTH,
- ["west"] = DIRECTION_WEST
- }
-
- direction = directionValues[parameters.direction]
- DoActorFly(direction)
-end
-
-function OnActorUpdate(elapsed)
- local actorPosition = ActorGetPosition(actorId)
- local actorPadding = 512
- local cameraBounds = CameraGetBounds()
- local outsideCamera =
- actorPosition.x < cameraBounds.x0 - actorPadding or actorPosition.y < cameraBounds.y0 - actorPadding or
- actorPosition.x > cameraBounds.x1 + actorPadding or actorPosition.y > cameraBounds.y1 + actorPadding
-
- if outsideCamera then
- ActorRemove(actorId)
- end
-end
diff --git a/Assets/Scripts/.svn/text-base/BirdSpawn.lua.svn-base b/Assets/Scripts/.svn/text-base/BirdSpawn.lua.svn-base
deleted file mode 100644
index aa2267b..0000000
--- a/Assets/Scripts/.svn/text-base/BirdSpawn.lua.svn-base
+++ /dev/null
@@ -1,79 +0,0 @@
-DIRECTION_NORTH = 1
-DIRECTION_EAST = 2
-DIRECTION_SOUTH = 3
-DIRECTION_WEST = 4
-
-FLOCK_SPREAD = 10
-H_SPAWN = 320
-V_SPAWN = 240
-
-function OnActorCreate(id, parameters)
- spawnerId = id
- duration = parameters.spawningDuration
- minSpawnTime = parameters.minSpawnTime
- maxSpawnTime = parameters.maxSpawnTime
- minFlockCount = parameters.minFlockCount
- maxFlockCount = parameters.maxFlockCount
- minSpeed = parameters.minSpeed
- maxSpeed = parameters.maxSpeed
-
- ActorSetShape(
- spawnerId,
- ACTOR_SHAPE_TYPE_COLLISION_SOLID,
- { size = {x = 32, y = 48 }, position = { x = 0, y = 0 }, data = 0, enabled = true}
- )
-
- directions =
- {
- [DIRECTION_NORTH] = "north",
- [DIRECTION_EAST] = "east",
- [DIRECTION_SOUTH] = "south",
- [DIRECTION_WEST] = "west"
- }
-
- birdTimer = 0
-end
-
-function OnActorUpdate(elapsed)
- if birdTimer <= 0 then
-
- local camPos = CameraGetTarget()
- local directionValue = math.random(1,4)
-
- if directionValue == DIRECTION_SOUTH then
- start = {x=math.random(camPos.x - H_SPAWN, camPos.x + H_SPAWN),y=camPos.y - V_SPAWN}
- nxtBird = {{x=-FLOCK_SPREAD,y=-FLOCK_SPREAD}, {x=FLOCK_SPREAD,y=-FLOCK_SPREAD}}
-
- elseif directionValue == DIRECTION_NORTH then
- start = {x=math.random(camPos.x - H_SPAWN, camPos.x + H_SPAWN),y=camPos.y + V_SPAWN}
- nxtBird = {{x=-FLOCK_SPREAD,y=FLOCK_SPREAD}, {x=FLOCK_SPREAD,y=FLOCK_SPREAD}}
-
- elseif directionValue == DIRECTION_WEST then
- start = {x=camPos.x + H_SPAWN, y=math.random(camPos.y - V_SPAWN, camPos.y + V_SPAWN)}
- nxtBird = {{x=FLOCK_SPREAD,y=FLOCK_SPREAD}, {x=FLOCK_SPREAD,y=-FLOCK_SPREAD}}
-
- elseif directionValue == DIRECTION_EAST then
- start = {x=camPos.x - H_SPAWN, y=math.random(camPos.y - V_SPAWN, camPos.y + V_SPAWN)}
- nxtBird = {{x=-FLOCK_SPREAD,y=FLOCK_SPREAD}, {x=-FLOCK_SPREAD,y=-FLOCK_SPREAD}}
- end
-
- local bird = 0
- local distanceRatio = 0
- local flockCount = math.random(minFlockCount, maxFlockCount)
- local speed = math.random(minSpeed, maxSpeed)
- while bird < flockCount do
- if (math.mod(bird,2) == 0) then
- distanceRatio = bird
- end
- ActorAdd("Bird.01",
- {x=start.x + (nxtBird[math.mod(bird,2) + 1].x * distanceRatio),
- y=start.y + (nxtBird[math.mod(bird,2) + 1].y * distanceRatio)},
- nil,
- {direction=directions[directionValue], speed=speed})
- bird = bird + 1
- end
-
- birdTimer = math.random(minSpawnTime, maxSpawnTime)
- end
- birdTimer = birdTimer - elapsed
-end
diff --git a/Assets/Scripts/.svn/text-base/DoorDefault.lua.svn-base b/Assets/Scripts/.svn/text-base/DoorDefault.lua.svn-base
deleted file mode 100644
index e0dc9a0..0000000
--- a/Assets/Scripts/.svn/text-base/DoorDefault.lua.svn-base
+++ /dev/null
@@ -1,66 +0,0 @@
-DOOR_STATE_OPEN = 1
-DOOR_STATE_CLOSED = 2
-DOOR_STATE_OPENING = 3
-DOOR_STATE_CLOSING = 4
-
-function OnActorCreate(id, parameters)
- doorId = id
- local doorAlias = ActorGetAlias(doorId)
- doorAnimationOpen = doorAlias .. ".Open"
- doorAnimationClose = doorAlias .. ".Close"
- doorWorld = parameters.world
- doorSpawn = parameters.spawn
- doorMaxOpenTime = parameters.openTime
- doorState = DOOR_STATE_CLOSED
- doorOpenTime = 0
-end
-
-function OnActorUpdate(elapsed)
- local doorIds = nil
-
- if doorState == DOOR_STATE_CLOSED or doorState == DOOR_STATE_CLOSING then
- doorIds = ActorPhysicsQueryShapeCollisions(doorId, ACTOR_SHAPE_TYPE_COLLISION_SOLID)
- elseif doorState == DOOR_STATE_OPEN or doorState == DOOR_STATE_OPENING then
- doorIds = ActorPhysicsQueryShapeCollisions(doorId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
- end
-
- assert(doorIds ~= nil)
-
- for index, value in ipairs(doorIds) do
- if ActorGetName(value) == "player" then
- if doorState == DOOR_STATE_CLOSED or doorState == DOOR_STATE_CLOSING then
- OpenDoor()
- elseif doorState == DOOR_STATE_OPEN or doorState == DOOR_STATE_OPENING then
- WorldLoad(doorWorld, { spawn = doorSpawn })
- end
- end
- end
-
- if not ActorAnimationIsPlaying(doorId) then
- if doorState == DOOR_STATE_OPENING then
- doorState = DOOR_STATE_OPEN
- elseif doorState == DOOR_STATE_CLOSING then
- doorState = DOOR_STATE_CLOSED
- end
- end
-
- if doorState == DOOR_STATE_OPEN then
- doorOpenTime = doorOpenTime + elapsed
- if doorOpenTime > doorMaxOpenTime then
- CloseDoor()
- end
- end
-end
-
-function OpenDoor()
- ActorAnimationSet(doorId, doorAnimationOpen)
- ActorAnimationPlay(doorId, false)
- doorState = DOOR_STATE_OPENING
- doorOpenTime = 0
-end
-
-function CloseDoor()
- ActorAnimationSet(doorId, doorAnimationClose)
- ActorAnimationPlay(doorId, false)
- doorState = DOOR_STATE_CLOSING
-end
diff --git a/Assets/Scripts/.svn/text-base/NpcDefault.lua.svn-base b/Assets/Scripts/.svn/text-base/NpcDefault.lua.svn-base
deleted file mode 100644
index ef0c3b6..0000000
--- a/Assets/Scripts/.svn/text-base/NpcDefault.lua.svn-base
+++ /dev/null
@@ -1,140 +0,0 @@
-ACTION_IDLE = 1
-ACTION_WALK = 2
-
-DIRECTION_NORTH = 1
-DIRECTION_EAST = 2
-DIRECTION_SOUTH = 3
-DIRECTION_WEST = 4
-
-SPEED_WALK = 50
-
-function DoActorIdle(direction)
- if actorAction == ACTION_IDLE and actorDirection == direction then
- return
- end
-
- local animations =
- {
- [DIRECTION_NORTH] = alias..".Idle.N",
- [DIRECTION_EAST] = alias..".Idle.E",
- [DIRECTION_SOUTH] = alias..".Idle.S",
- [DIRECTION_WEST] = alias..".Idle.W"
- }
-
- ActorPhysicsSetVelocity(actorId, {x = 0, y = 0})
- ActorAnimationSet(actorId, animations[direction])
- ActorAnimationPlay(actorId, false)
-
- actorDirection = direction
- actorAction = ACTION_IDLE
-end
-
-function DoActorWalk(direction)
- if actorAction == ACTION_WALK and actorDirection == direction then
- return
- end
-
- local animations =
- {
- [DIRECTION_NORTH] = alias..".Walk.N",
- [DIRECTION_EAST] = alias..".Walk.E",
- [DIRECTION_SOUTH] = alias..".Walk.S",
- [DIRECTION_WEST] = alias..".Walk.W"
- }
-
- local velocities =
- {
- [DIRECTION_NORTH] = {x = 0, y = -SPEED_WALK},
- [DIRECTION_EAST] = {x = SPEED_WALK, y = 0},
- [DIRECTION_SOUTH] = {x = 0, y = SPEED_WALK},
- [DIRECTION_WEST] = {x = -SPEED_WALK, y = 0}
- }
-
- ActorPhysicsSetVelocity(actorId, velocities[direction])
- ActorAnimationSet(actorId, animations[direction])
- ActorAnimationPlay(actorId, true)
-
- actorDirection = direction
- actorAction = ACTION_WALK
-end
-
-function OnActorCreate(id, parameters)
- actorId = id
- start = ActorGetPosition(actorId)
- alias = ActorGetAlias(actorId)
- walkMinTime = parameters.walkMinTime
- walkMaxTime = parameters.walkMaxTime
- idleMinTime = parameters.idleMinTime
- idleMaxTime = parameters.idleMaxTime
- wanderDist = parameters.wanderDist
- actionTimer = idleMinTime
-
- local directionValues =
- {
- ["north"] = DIRECTION_NORTH,
- ["south"] = DIRECTION_SOUTH,
- ["west"] = DIRECTION_WEST,
- ["east"] = DIRECTION_EAST
- }
-
- local direction = directionValues[parameters.direction]
- assert(direction ~= nil)
-
- DoActorIdle(direction)
-end
-
-function OnActorUpdate(elapsed)
- if actionTimer <= 0 then
- if actorAction == ACTION_IDLE then
- newDirection = math.random(1,4)
- if newDirection == actorDirection then
- newDirection = newDirection + 1
- if newDirection > 4 then
- newDirection = 1
- end
- end
- actionTimer = math.random() * (walkMaxTime - walkMinTime) + walkMinTime
- DoActorWalk(newDirection)
- else
- actionTimer = math.random() * (idleMaxTime - idleMinTime) + idleMinTime
- DoActorIdle(actorDirection)
- end
- return
- end
-
- if actorAction == ACTION_WALK then
- newPos = ActorGetPosition(actorId)
- if newPos.y > (start.y + wanderDist) then
- DoActorWalk(DIRECTION_NORTH)
- elseif newPos.y < (start.y - wanderDist) then
- DoActorWalk(DIRECTION_SOUTH)
- elseif newPos.x > (start.x + wanderDist) then
- DoActorWalk(DIRECTION_WEST)
- elseif newPos.x < (start.x - wanderDist) then
- DoActorWalk(DIRECTION_EAST)
- end
- end
- actionTimer = actionTimer - elapsed
-end
-
-function OnActorReceiveMessage(message, parameters)
- if message == "interact" then
- actorPos = ActorGetPosition(actorId)
- playerPos = ActorGetPosition(parameters.user)
-
- if math.abs(playerPos.x - actorPos.x) > math.abs(playerPos.y - actorPos.y) then
- if playerPos.x > actorPos.x then
- DoActorIdle(DIRECTION_EAST)
- else
- DoActorIdle(DIRECTION_WEST)
- end
- else
- if playerPos.y < actorPos.y then
- DoActorIdle(DIRECTION_NORTH)
- else
- DoActorIdle(DIRECTION_SOUTH)
- end
- end
- actionTimer = 4
- end
-end
diff --git a/Assets/Scripts/.svn/text-base/PlayerDefault.lua.svn-base b/Assets/Scripts/.svn/text-base/PlayerDefault.lua.svn-base
deleted file mode 100644
index d4bbfc5..0000000
--- a/Assets/Scripts/.svn/text-base/PlayerDefault.lua.svn-base
+++ /dev/null
@@ -1,105 +0,0 @@
-ACTION_IDLE = 1
-ACTION_WALK = 2
-
-DIRECTION_NORTH = 1
-DIRECTION_EAST = 2
-DIRECTION_SOUTH = 3
-DIRECTION_WEST = 4
-
-function DoActorIdle(direction)
- if playerAction == ACTION_IDLE and playerDirection == direction then
- return
- end
-
- ActorPhysicsSetVelocity(playerId, {x = 0, y = 0})
- ActorAnimationSet(playerId, playerIdleAnimations[direction])
- ActorAnimationPlay(playerId, true)
-
- playerDirection = direction
- playerAction = ACTION_IDLE
-end
-
-function DoActorWalk(direction)
- if playerAction == ACTION_WALK and playerDirection == direction then
- return
- end
-
- ActorPhysicsSetVelocity(playerId, playerWalkVelocities[direction])
- ActorAnimationSet(playerId, playerWalkAnimations[direction])
- ActorAnimationPlay(playerId, true)
-
- playerDirection = direction
- playerAction = ACTION_WALK
-end
-
-function DoActorUse()
- actorsIds = ActorPhysicsQueryShapeCollisions(playerId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
- for i, v in ipairs(actorsIds) do
- ActorScriptSendMessage(v, "interact", { user = playerId })
- end
-end
-
-function OnActorCreate(id, parameters)
- playerId = id
-
- local actorAlias = ActorGetAlias(playerId)
- local speedWalk = 125
-
- playerWalkVelocities =
- {
- [DIRECTION_NORTH] = {x = 0, y = -speedWalk},
- [DIRECTION_EAST] = {x = speedWalk, y = 0},
- [DIRECTION_SOUTH] = {x = 0, y = speedWalk},
- [DIRECTION_WEST] = {x = -speedWalk, y = 0}
- }
-
- playerWalkAnimations =
- {
- [DIRECTION_NORTH] = actorAlias .. ".Walk.N",
- [DIRECTION_EAST] = actorAlias .. ".Walk.E",
- [DIRECTION_SOUTH] = actorAlias .. ".Walk.S",
- [DIRECTION_WEST] = actorAlias .. ".Walk.W"
- }
-
- playerIdleAnimations =
- {
- [DIRECTION_NORTH] = actorAlias .. ".Idle.N",
- [DIRECTION_EAST] = actorAlias .. ".Idle.E",
- [DIRECTION_SOUTH] = actorAlias .. ".Idle.S",
- [DIRECTION_WEST] = actorAlias .. ".Idle.W",
- }
-
- local directionValues =
- {
- ["north"] = DIRECTION_NORTH,
- ["south"] = DIRECTION_SOUTH,
- ["west"] = DIRECTION_WEST,
- ["east"] = DIRECTION_EAST
- }
-
- local direction = directionValues[parameters.direction]
- assert(direction ~= nil)
-
- DoActorIdle(direction)
-end
-
-function OnActorUpdate(elapsed)
- if InputIsKeyTriggered(META_KEY_USE) then
- DoActorUse()
- return
- elseif InputIsKeyPressed(META_KEY_UP) then
- DoActorWalk(DIRECTION_NORTH)
- return
- elseif InputIsKeyPressed(META_KEY_DOWN) then
- DoActorWalk(DIRECTION_SOUTH)
- return
- elseif InputIsKeyPressed(META_KEY_LEFT) then
- DoActorWalk(DIRECTION_WEST)
- return
- elseif InputIsKeyPressed(META_KEY_RIGHT) then
- DoActorWalk(DIRECTION_EAST)
- return
- end
-
- DoActorIdle(playerDirection)
-end
diff --git a/Assets/Scripts/.svn/text-base/PlayerSpawn.lua.svn-base b/Assets/Scripts/.svn/text-base/PlayerSpawn.lua.svn-base
deleted file mode 100644
index 204f691..0000000
--- a/Assets/Scripts/.svn/text-base/PlayerSpawn.lua.svn-base
+++ /dev/null
@@ -1,31 +0,0 @@
-function OnActorCreate(id, parameters)
- spawnId = id
- spawnPlayerDirection = parameters.playerDirection
- spawnPlayerAlias = parameters.playerAlias
- spawnPersist = parameters.persist
-
- spawnPosition = ActorGetPosition(spawnId)
- spawnPosition.x = spawnPosition.x
- spawnPosition.y = spawnPosition.y - 24
-
- ActorSetShape(
- spawnId,
- ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
- { size = {x = 32, y = 32 }, position = { x = 0, y = 0 }, data = 0, enabled = true}
- )
-end
-
-function OnActorReceiveMessage(message, parameters)
- if message ~= "spawn" then
- return
- end
-
- playerId = ActorAdd(spawnPlayerAlias, spawnPosition, "player", { direction = spawnPlayerDirection })
- playerShape = ActorGetShape(playerId, ACTOR_SHAPE_TYPE_COLLISION_SOLID)
-
- if not spawnPersist then
- ActorRemove(spawnId)
- end
-
- return { playerId = playerId }
-end
diff --git a/Assets/Scripts/.svn/text-base/PlayerTrigger.lua.svn-base b/Assets/Scripts/.svn/text-base/PlayerTrigger.lua.svn-base
deleted file mode 100644
index 4178c2a..0000000
--- a/Assets/Scripts/.svn/text-base/PlayerTrigger.lua.svn-base
+++ /dev/null
@@ -1,26 +0,0 @@
-function OnActorCreate(id, parameters)
- triggerId = id
- triggerWidth = parameters.width
- triggerHeight = parameters.height
- triggerPersist = parameters.persist
- triggerCode = parameters.code
-
- ActorSetShape(
- triggerId,
- ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
- { size = {x = triggerWidth, y = triggerHeight }, position = { x = 0, y = 0 }, data = 1, enabled = true}
- )
-end
-
-function OnActorUpdate(elapsed)
- actorIds = ActorPhysicsQueryShapeCollisions(triggerId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
-
- for index, value in ipairs(actorIds) do
- if ActorGetName(value) == "player" then
--- ActorScriptDoString(triggerId, triggerCode)
- if not triggerPersist then
- ActorDisableShape(triggerId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
- end
- end
- end
-end
diff --git a/Assets/Scripts/.svn/text-base/WorldDefault.lua.svn-base b/Assets/Scripts/.svn/text-base/WorldDefault.lua.svn-base
deleted file mode 100644
index c43f3c4..0000000
--- a/Assets/Scripts/.svn/text-base/WorldDefault.lua.svn-base
+++ /dev/null
@@ -1,15 +0,0 @@
-function OnWorldCreate(parameters)
- local spawnId = nil
- if parameters.spawn == nil then
- spawnId = ActorFromName("spawnDefault")
- else
- spawnId = ActorFromName(parameters.spawn)
- end
-
- if spawnId ~= nil then
- playerId = ActorScriptSendMessage(spawnId, "spawn").playerId
- if playerId ~= nil then
- CameraSetTargetActor(playerId)
- end
- end
-end
diff --git a/Assets/Worlds/.svn/all-wcprops b/Assets/Worlds/.svn/all-wcprops
deleted file mode 100644
index ebe07ce..0000000
--- a/Assets/Worlds/.svn/all-wcprops
+++ /dev/null
@@ -1,17 +0,0 @@
-K 25
-svn:wc:ra_dav:version-url
-V 36
-/moonfall/!svn/ver/581/Assets/Worlds
-END
-Test1.world
-K 25
-svn:wc:ra_dav:version-url
-V 48
-/moonfall/!svn/ver/581/Assets/Worlds/Test1.world
-END
-Test2.world
-K 25
-svn:wc:ra_dav:version-url
-V 48
-/moonfall/!svn/ver/581/Assets/Worlds/Test2.world
-END
diff --git a/Assets/Worlds/.svn/entries b/Assets/Worlds/.svn/entries
deleted file mode 100644
index e53b300..0000000
--- a/Assets/Worlds/.svn/entries
+++ /dev/null
@@ -1,96 +0,0 @@
-10
-
-dir
-603
-http://svn.foosoft.net/moonfall/Assets/Worlds
-http://svn.foosoft.net/moonfall
-
-
-
-2009-03-29T18:37:58.976404Z
-581
-foosoft
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-db075b95-f451-0410-a043-dbb6c79280e7
-
-Test1.world
-file
-
-
-
-
-2009-11-14T21:48:14.831068Z
-0235b07c7f5279e053c1430cdcd0aeb6
-2009-03-29T18:37:58.976404Z
-581
-foosoft
-has-props
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-3353
-
-Test2.world
-file
-
-
-
-
-2009-11-14T21:48:14.831068Z
-050fc6005888548f05143496f9f554f2
-2009-03-29T18:37:58.976404Z
-581
-foosoft
-has-props
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-378
-
diff --git a/Assets/Worlds/.svn/prop-base/Test1.world.svn-base b/Assets/Worlds/.svn/prop-base/Test1.world.svn-base
deleted file mode 100644
index 5e9587e..0000000
--- a/Assets/Worlds/.svn/prop-base/Test1.world.svn-base
+++ /dev/null
@@ -1,5 +0,0 @@
-K 13
-svn:mime-type
-V 24
-application/octet-stream
-END
diff --git a/Assets/Worlds/.svn/prop-base/Test2.world.svn-base b/Assets/Worlds/.svn/prop-base/Test2.world.svn-base
deleted file mode 100644
index 5e9587e..0000000
--- a/Assets/Worlds/.svn/prop-base/Test2.world.svn-base
+++ /dev/null
@@ -1,5 +0,0 @@
-K 13
-svn:mime-type
-V 24
-application/octet-stream
-END
diff --git a/Assets/Worlds/.svn/text-base/Test1.world.svn-base b/Assets/Worlds/.svn/text-base/Test1.world.svn-base
deleted file mode 100644
index bc6d0ba..0000000
Binary files a/Assets/Worlds/.svn/text-base/Test1.world.svn-base and /dev/null differ
diff --git a/Assets/Worlds/.svn/text-base/Test2.world.svn-base b/Assets/Worlds/.svn/text-base/Test2.world.svn-base
deleted file mode 100644
index 7134ab5..0000000
Binary files a/Assets/Worlds/.svn/text-base/Test2.world.svn-base and /dev/null differ
diff --git a/Moonfall b/Moonfall
deleted file mode 100644
index 19f7b25..0000000
Binary files a/Moonfall and /dev/null differ