moonfall/SpriteManifest.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class SpriteManifest
{
public:
bool LoadManifest(const char* filename);
bool SaveManifest(const char* filename) const;
void ClearManifest();
bool AppendManifest(const char* alias, const char* asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]);
boost::shared_ptr<Sprite> LoadSprite(const char* spriteAlias) const;
void SummarizeSprites(std::vector<SpriteSummary>* summary) const;
private:
struct SpriteEntry
{
SpriteEntry(const std::string& asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
asset(asset), position(position), size(size)
{
memcpy(this->shapes, shapes, sizeof(this->shapes));
}
ActorShape shapes[ACTOR_SHAPE_TYPE_COUNT];
std::string asset;
Vector2i position;
Vector2i size;
};
typedef std::map<std::string, SpriteEntry> SpriteMap;
SpriteMap m_manifest;
};