66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
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/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "ActorPropertySprite.h"
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#include "Sprite.h"
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#include "Surface.h"
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#include "Actor.h"
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ActorPropertySprite::ActorPropertySprite(Actor* owner) :
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ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SPRITE>(owner)
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{
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}
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void ActorPropertySprite::Render(const boost::shared_ptr<Surface>& target)
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{
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if (m_sprite)
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{
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m_sprite->Render(target);
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}
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}
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void ActorPropertySprite::SetSprite(const char* resource)
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{
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m_sprite = System::LoadSprite(resource);
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UpdateShapes();
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}
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Vector2i ActorPropertySprite::GetSize() const
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{
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return m_sprite ? m_sprite->GetSize() : Vector2i();
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}
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void ActorPropertySprite::UpdateShapes()
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{
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for (int i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
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{
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GetOwner()->DisableShape(static_cast<ActorShapeType>(i));
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}
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if (!m_sprite)
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{
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return;
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}
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const ActorShape* shapes = m_sprite->GetShapes();
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for (size_t i = 0; i < ACTOR_SHAPE_TYPE_COUNT; ++i)
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{
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GetOwner()->SetShape(static_cast<ActorShapeType>(i), shapes[i]);
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}
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}
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