moonfall/ActorPropertyScript.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "ActorProperty.h"
class ActorPropertyScript : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_SCRIPT>
{
public:
ActorPropertyScript(Actor* owner);
~ActorPropertyScript();
void Update(float elapsed);
void SetScript(const char* resource);
bool SendMessage(const char* message, const ParameterMap& parametersIn, ParameterMap* parametersOut);
void ResetScriptState();
void SetParameter(const char* name, const ScriptParameter& parameter);
bool GetParameter(const char* name, ScriptParameter* parameter) const;
void EnumerateParameters(std::vector<std::string>* names) const;
private:
boost::shared_ptr<ActorScript> m_script;
bool m_queuedCreate;
};