moonfall/ActorProperty.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class ActorProperty
{
public:
ActorProperty(Actor* owner);
virtual ~ActorProperty() { }
virtual void Render(const boost::shared_ptr<Surface>& target) { }
virtual void Update(float elapsed) { }
protected:
const Actor* GetOwner() const;
Actor* GetOwner();
private:
Actor* m_owner;
};
template <ActorPropertyType T>
class ActorPropertyTyped : public ActorProperty
{
public:
ActorPropertyTyped(Actor* owner) :
ActorProperty(owner) { }
static ActorPropertyType GetStaticType( )
{
return T;
}
};