moonfall/Map.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class Map
{
public:
Map();
private:
class IMapTile
{
public:
virtual ~IMapTile() { }
virtual void Render(const boost::shared_ptr<Surface>& target) = 0;
virtual void Update(float elapsed) = 0;
virtual const ActorShape* GetShapes() const = 0;
};
class MapTileAnimation : public IMapTile
{
public:
MapTileAnimation(const boost::shared_ptr<Animation>& animation) :
m_animation(animation) { }
void Render(const boost::shared_ptr<Surface>& target);
void Update(float elapsed);
const ActorShape* GetShapes() const;
private:
boost::shared_ptr<Animation> m_animation;
};
class MapTileSprite : public IMapTile
{
public:
MapTileSprite(const boost::shared_ptr<Sprite>& sprite) :
m_sprite(sprite) { }
void Render(const boost::shared_ptr<Surface>& target);
void Update(float) { }
const ActorShape* GetShapes() const;
private:
boost::shared_ptr<Sprite> m_sprite;
};
int m_tileSize;
};