moonfall/Assets/ActorManifest.xml

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2014-10-21 04:54:42 +00:00
<?xml version="1.0"?>
<Manifest>
<Actor alias = "Dirt.01.Edge.N.01" layer = "0" thumbnail = "Dirt.01.Edge.N.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.S.01" layer = "0" thumbnail = "Dirt.01.Edge.S.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.E.01" layer = "0" thumbnail = "Dirt.01.Edge.E.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.W.01" layer = "0" thumbnail = "Dirt.01.Edge.W.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.NW.01" layer = "0" thumbnail = "Dirt.01.Edge.NW.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.NE.01" layer = "0" thumbnail = "Dirt.01.Edge.NE.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.SE.01" layer = "0" thumbnail = "Dirt.01.Edge.SE.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Edge.SW.01" layer = "0" thumbnail = "Dirt.01.Edge.SW.01">
<Properties>
<Sprite resource = "Dirt.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Joint.NW.01" layer = "1" thumbnail = "Dirt.01.Joint.NW.01">
<Properties>
<Sprite resource = "Dirt.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Joint.NE.01" layer = "1" thumbnail = "Dirt.01.Joint.NE.01">
<Properties>
<Sprite resource = "Dirt.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Joint.SE.01" layer = "1" thumbnail = "Dirt.01.Joint.SE.01">
<Properties>
<Sprite resource = "Dirt.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Joint.SW.01" layer = "1" thumbnail = "Dirt.01.Joint.SW.01">
<Properties>
<Sprite resource = "Dirt.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Generic.01" layer = "0" thumbnail = "Dirt.01.Generic.01">
<Properties>
<Sprite resource = "Dirt.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Dirt.01.Patch.01" layer = "0" thumbnail = "Dirt.01.Patch.01">
<Properties>
<Sprite resource = "Dirt.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.N.01" layer = "0" thumbnail = "Beach.01.Edge.N.01">
<Properties>
<Sprite resource = "Beach.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.S.01" layer = "0" thumbnail = "Beach.01.Edge.S.01">
<Properties>
<Sprite resource = "Beach.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.E.01" layer = "0" thumbnail = "Beach.01.Edge.E.01">
<Properties>
<Sprite resource = "Beach.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.W.01" layer = "0" thumbnail = "Beach.01.Edge.W.01">
<Properties>
<Sprite resource = "Beach.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.NW.01" layer = "0" thumbnail = "Beach.01.Edge.NW.01">
<Properties>
<Sprite resource = "Beach.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.NE.01" layer = "0" thumbnail = "Beach.01.Edge.NE.01">
<Properties>
<Sprite resource = "Beach.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.SE.01" layer = "0" thumbnail = "Beach.01.Edge.SE.01">
<Properties>
<Sprite resource = "Beach.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Edge.SW.01" layer = "0" thumbnail = "Beach.01.Edge.SW.01">
<Properties>
<Sprite resource = "Beach.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Joint.NW.01" layer = "1" thumbnail = "Beach.01.Joint.NW.01">
<Properties>
<Sprite resource = "Beach.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Joint.NE.01" layer = "1" thumbnail = "Beach.01.Joint.NE.01">
<Properties>
<Sprite resource = "Beach.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Joint.SE.01" layer = "1" thumbnail = "Beach.01.Joint.SE.01">
<Properties>
<Sprite resource = "Beach.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Joint.SW.01" layer = "1" thumbnail = "Beach.01.Joint.SW.01">
<Properties>
<Sprite resource = "Beach.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Generic.01" layer = "0" thumbnail = "Beach.01.Generic.01">
<Properties>
<Sprite resource = "Beach.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Beach.01.Patch.01" layer = "0" thumbnail = "Beach.01.Patch.01">
<Properties>
<Sprite resource = "Beach.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.N.01" layer = "0" thumbnail = "Carpet.01.Edge.N.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.S.01" layer = "0" thumbnail = "Carpet.01.Edge.S.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.E.01" layer = "0" thumbnail = "Carpet.01.Edge.E.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.W.01" layer = "0" thumbnail = "Carpet.01.Edge.W.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.NW.01" layer = "0" thumbnail = "Carpet.01.Edge.NW.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.NE.01" layer = "0" thumbnail = "Carpet.01.Edge.NE.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.SE.01" layer = "0" thumbnail = "Carpet.01.Edge.SE.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Edge.SW.01" layer = "0" thumbnail = "Carpet.01.Edge.SW.01">
<Properties>
<Sprite resource = "Carpet.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Joint.NW.01" layer = "1" thumbnail = "Carpet.01.Joint.NW.01">
<Properties>
<Sprite resource = "Carpet.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Joint.NE.01" layer = "1" thumbnail = "Carpet.01.Joint.NE.01">
<Properties>
<Sprite resource = "Carpet.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Joint.SE.01" layer = "1" thumbnail = "Carpet.01.Joint.SE.01">
<Properties>
<Sprite resource = "Carpet.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Joint.SW.01" layer = "1" thumbnail = "Carpet.01.Joint.SW.01">
<Properties>
<Sprite resource = "Carpet.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Generic.01" layer = "0" thumbnail = "Carpet.01.Generic.01">
<Properties>
<Sprite resource = "Carpet.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.01.Patch.01" layer = "0" thumbnail = "Carpet.01.Patch.01">
<Properties>
<Sprite resource = "Carpet.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.N.01" layer = "0" thumbnail = "Carpet.02.Edge.N.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.S.01" layer = "0" thumbnail = "Carpet.02.Edge.S.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.E.01" layer = "0" thumbnail = "Carpet.02.Edge.E.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.W.01" layer = "0" thumbnail = "Carpet.02.Edge.W.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.NW.01" layer = "0" thumbnail = "Carpet.02.Edge.NW.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.NE.01" layer = "0" thumbnail = "Carpet.02.Edge.NE.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.SE.01" layer = "0" thumbnail = "Carpet.02.Edge.SE.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Edge.SW.01" layer = "0" thumbnail = "Carpet.02.Edge.SW.01">
<Properties>
<Sprite resource = "Carpet.02.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Joint.NW.01" layer = "1" thumbnail = "Carpet.02.Joint.NW.01">
<Properties>
<Sprite resource = "Carpet.02.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Joint.NE.01" layer = "1" thumbnail = "Carpet.02.Joint.NE.01">
<Properties>
<Sprite resource = "Carpet.02.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Joint.SE.01" layer = "1" thumbnail = "Carpet.02.Joint.SE.01">
<Properties>
<Sprite resource = "Carpet.02.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Joint.SW.01" layer = "1" thumbnail = "Carpet.02.Joint.SW.01">
<Properties>
<Sprite resource = "Carpet.02.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Generic.01" layer = "0" thumbnail = "Carpet.02.Generic.01">
<Properties>
<Sprite resource = "Carpet.02.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Carpet.02.Patch.01" layer = "0" thumbnail = "Carpet.02.Patch.01">
<Properties>
<Sprite resource = "Carpet.02.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.N.01" layer = "0" thumbnail = "Grass.01.Edge.N.01">
<Properties>
<Sprite resource = "Grass.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.S.01" layer = "0" thumbnail = "Grass.01.Edge.S.01">
<Properties>
<Sprite resource = "Grass.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.E.01" layer = "0" thumbnail = "Grass.01.Edge.E.01">
<Properties>
<Sprite resource = "Grass.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.W.01" layer = "0" thumbnail = "Grass.01.Edge.W.01">
<Properties>
<Sprite resource = "Grass.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.NW.01" layer = "0" thumbnail = "Grass.01.Edge.NW.01">
<Properties>
<Sprite resource = "Grass.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.NE.01" layer = "0" thumbnail = "Grass.01.Edge.NE.01">
<Properties>
<Sprite resource = "Grass.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.SE.01" layer = "0" thumbnail = "Grass.01.Edge.SE.01">
<Properties>
<Sprite resource = "Grass.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Edge.SW.01" layer = "0" thumbnail = "Grass.01.Edge.SW.01">
<Properties>
<Sprite resource = "Grass.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Joint.NW.01" layer = "1" thumbnail = "Grass.01.Joint.NW.01">
<Properties>
<Sprite resource = "Grass.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Joint.NE.01" layer = "1" thumbnail = "Grass.01.Joint.NE.01">
<Properties>
<Sprite resource = "Grass.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Joint.SE.01" layer = "1" thumbnail = "Grass.01.Joint.SE.01">
<Properties>
<Sprite resource = "Grass.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Joint.SW.01" layer = "1" thumbnail = "Grass.01.Joint.SW.01">
<Properties>
<Sprite resource = "Grass.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Generic.01" layer = "0" thumbnail = "Grass.01.Generic.01">
<Properties>
<Sprite resource = "Grass.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Grass.01.Patch.01" layer = "0" thumbnail = "Grass.01.Patch.01">
<Properties>
<Sprite resource = "Grass.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.N.01" layer = "0" thumbnail = "Mud.01.Edge.N.01">
<Properties>
<Sprite resource = "Mud.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.S.01" layer = "0" thumbnail = "Mud.01.Edge.S.01">
<Properties>
<Sprite resource = "Mud.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.E.01" layer = "0" thumbnail = "Mud.01.Edge.E.01">
<Properties>
<Sprite resource = "Mud.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.W.01" layer = "0" thumbnail = "Mud.01.Edge.W.01">
<Properties>
<Sprite resource = "Mud.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.NW.01" layer = "0" thumbnail = "Mud.01.Edge.NW.01">
<Properties>
<Sprite resource = "Mud.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.NE.01" layer = "0" thumbnail = "Mud.01.Edge.NE.01">
<Properties>
<Sprite resource = "Mud.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.SE.01" layer = "0" thumbnail = "Mud.01.Edge.SE.01">
<Properties>
<Sprite resource = "Mud.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Edge.SW.01" layer = "0" thumbnail = "Mud.01.Edge.SW.01">
<Properties>
<Sprite resource = "Mud.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Joint.NW.01" layer = "1" thumbnail = "Mud.01.Joint.NW.01">
<Properties>
<Sprite resource = "Mud.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Joint.NE.01" layer = "1" thumbnail = "Mud.01.Joint.NE.01">
<Properties>
<Sprite resource = "Mud.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Joint.SE.01" layer = "1" thumbnail = "Mud.01.Joint.SE.01">
<Properties>
<Sprite resource = "Mud.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Joint.SW.01" layer = "1" thumbnail = "Mud.01.Joint.SW.01">
<Properties>
<Sprite resource = "Mud.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Generic.01" layer = "0" thumbnail = "Mud.01.Generic.01">
<Properties>
<Sprite resource = "Mud.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Mud.01.Patch.01" layer = "0" thumbnail = "Mud.01.Patch.01">
<Properties>
<Sprite resource = "Mud.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.N.01" layer = "0" thumbnail = "Road.01.Edge.N.01">
<Properties>
<Sprite resource = "Road.01.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.S.01" layer = "0" thumbnail = "Road.01.Edge.S.01">
<Properties>
<Sprite resource = "Road.01.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.E.01" layer = "0" thumbnail = "Road.01.Edge.E.01">
<Properties>
<Sprite resource = "Road.01.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.W.01" layer = "0" thumbnail = "Road.01.Edge.W.01">
<Properties>
<Sprite resource = "Road.01.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.NW.01" layer = "0" thumbnail = "Road.01.Edge.NW.01">
<Properties>
<Sprite resource = "Road.01.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.NE.01" layer = "0" thumbnail = "Road.01.Edge.NE.01">
<Properties>
<Sprite resource = "Road.01.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.SE.01" layer = "0" thumbnail = "Road.01.Edge.SE.01">
<Properties>
<Sprite resource = "Road.01.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Edge.SW.01" layer = "0" thumbnail = "Road.01.Edge.SW.01">
<Properties>
<Sprite resource = "Road.01.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Joint.NW.01" layer = "1" thumbnail = "Road.01.Joint.NW.01">
<Properties>
<Sprite resource = "Road.01.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Joint.NE.01" layer = "1" thumbnail = "Road.01.Joint.NE.01">
<Properties>
<Sprite resource = "Road.01.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Joint.SE.01" layer = "1" thumbnail = "Road.01.Joint.SE.01">
<Properties>
<Sprite resource = "Road.01.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Joint.SW.01" layer = "1" thumbnail = "Road.01.Joint.SW.01">
<Properties>
<Sprite resource = "Road.01.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Generic.01" layer = "0" thumbnail = "Road.01.Generic.01">
<Properties>
<Sprite resource = "Road.01.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Road.01.Patch.01" layer = "0" thumbnail = "Road.01.Patch.01">
<Properties>
<Sprite resource = "Road.01.Patch.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.N.01" layer = "0" thumbnail = "Road.02.Edge.N.01">
<Properties>
<Sprite resource = "Road.02.Edge.N.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.S.01" layer = "0" thumbnail = "Road.02.Edge.S.01">
<Properties>
<Sprite resource = "Road.02.Edge.S.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.E.01" layer = "0" thumbnail = "Road.02.Edge.E.01">
<Properties>
<Sprite resource = "Road.02.Edge.E.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.W.01" layer = "0" thumbnail = "Road.02.Edge.W.01">
<Properties>
<Sprite resource = "Road.02.Edge.W.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.NW.01" layer = "0" thumbnail = "Road.02.Edge.NW.01">
<Properties>
<Sprite resource = "Road.02.Edge.NW.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.NE.01" layer = "0" thumbnail = "Road.02.Edge.NE.01">
<Properties>
<Sprite resource = "Road.02.Edge.NE.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.SE.01" layer = "0" thumbnail = "Road.02.Edge.SE.01">
<Properties>
<Sprite resource = "Road.02.Edge.SE.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Edge.SW.01" layer = "0" thumbnail = "Road.02.Edge.SW.01">
<Properties>
<Sprite resource = "Road.02.Edge.SW.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Joint.NW.01" layer = "1" thumbnail = "Road.02.Joint.NW.01">
<Properties>
<Sprite resource = "Road.02.Joint.NW.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Joint.NE.01" layer = "1" thumbnail = "Road.02.Joint.NE.01">
<Properties>
<Sprite resource = "Road.02.Joint.NE.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Joint.SE.01" layer = "1" thumbnail = "Road.02.Joint.SE.01">
<Properties>
<Sprite resource = "Road.02.Joint.SE.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Joint.SW.01" layer = "1" thumbnail = "Road.02.Joint.SW.01">
<Properties>
<Sprite resource = "Road.02.Joint.SW.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Generic.01" layer = "0" thumbnail = "Road.02.Generic.01">
<Properties>
<Sprite resource = "Road.02.Generic.01" />
</Properties>
</Actor>
<Actor alias = "Road.02.Patch.01" layer = "0" thumbnail = "Road.02.Patch.01">
<Properties>
<Sprite resource = "Road.02.Patch.01" />
</Properties>
</Actor>
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