moonfall/WindowMain.cpp

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "WindowMain.h"
#include "WindowWorld.h"
void WindowMain::OnLoad()
{
const bool success =
System::LoadFileManifest("Assets.pak") &&
System::LoadSpriteManifest("Assets/SpriteManifest.xml") &&
System::LoadAnimationManifest("Assets/AnimationManifest.xml") &&
System::LoadScriptManifest("Assets/ScriptManifest.xml") &&
System::LoadFontManifest("Assets/FontManifest.xml") &&
System::LoadActorManifest("Assets/ActorManifest.xml") &&
System::LoadWorldManifest("Assets/WorldManifest.xml") &&
System::LoadDialogueManifest("Assets/DialogueManifest.xml");
if (success)
{
System::EnqueueWindow(boost::shared_ptr<Window>(new WindowWorld("Test.Test1")));
}
}