moonfall/WorldManifest.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
class WorldManifest
{
public:
bool LoadManifest(const char* filename);
void ClearManifest();
boost::shared_ptr<World> LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap()) const;
bool SaveWorld(const char* worldAlias, const boost::shared_ptr<World>& world) const;
void SummarizeWorlds(std::vector<WorldSummary>* summary) const;
private:
typedef std::map<std::string, std::string> WorldMap;
typedef std::map<std::string, std::string> ScriptMap;
struct WorldHeader
{
enum WorldConstants
{
WORLD_TOKEN = 'UUGU',
WORLD_VERSION = 0x00000000
};
bool Deserialize(Deserializer* data);
void Serialize(Serializer* data) const;
std::string script;
std::string backdrop;
};
struct WorldActor
{
WorldActor() :
position(0) { }
bool Deserialize(Deserializer* data);
void Serialize(Serializer* data) const;
std::string alias;
std::string name;
Vector2i position;
};
struct WorldActorPropertyHeader
{
WorldActorPropertyHeader(ActorPropertyType type) :
type(type) { }
WorldActorPropertyHeader() :
type(ACTOR_PROPERTY_TYPE_DELIMITER) { }
bool Deserialize(Deserializer* data);
void Serialize(Serializer* data) const;
ActorPropertyType type;
};
struct WorldActorPropertyScript
{
bool Deserialize(Deserializer* data);
void Serialize(Serializer* data) const;
ScriptMap parameters;
};
WorldMap m_manifest;
};