86 lines
2.7 KiB
C
86 lines
2.7 KiB
C
|
/*
|
||
|
Moonfall Copyright (C) 2008 Alex Yatskov
|
||
|
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
class WorldManifest
|
||
|
{
|
||
|
public:
|
||
|
bool LoadManifest(const char* filename);
|
||
|
void ClearManifest();
|
||
|
|
||
|
boost::shared_ptr<World> LoadWorld(const char* worldAlias, const ParameterMap& parameters = ParameterMap()) const;
|
||
|
bool SaveWorld(const char* worldAlias, const boost::shared_ptr<World>& world) const;
|
||
|
void SummarizeWorlds(std::vector<WorldSummary>* summary) const;
|
||
|
|
||
|
private:
|
||
|
typedef std::map<std::string, std::string> WorldMap;
|
||
|
typedef std::map<std::string, std::string> ScriptMap;
|
||
|
|
||
|
struct WorldHeader
|
||
|
{
|
||
|
enum WorldConstants
|
||
|
{
|
||
|
WORLD_TOKEN = 'UUGU',
|
||
|
WORLD_VERSION = 0x00000000
|
||
|
};
|
||
|
|
||
|
bool Deserialize(Deserializer* data);
|
||
|
void Serialize(Serializer* data) const;
|
||
|
|
||
|
std::string script;
|
||
|
std::string backdrop;
|
||
|
};
|
||
|
|
||
|
struct WorldActor
|
||
|
{
|
||
|
WorldActor() :
|
||
|
position(0) { }
|
||
|
|
||
|
bool Deserialize(Deserializer* data);
|
||
|
void Serialize(Serializer* data) const;
|
||
|
|
||
|
std::string alias;
|
||
|
std::string name;
|
||
|
Vector2i position;
|
||
|
};
|
||
|
|
||
|
struct WorldActorPropertyHeader
|
||
|
{
|
||
|
WorldActorPropertyHeader(ActorPropertyType type) :
|
||
|
type(type) { }
|
||
|
|
||
|
WorldActorPropertyHeader() :
|
||
|
type(ACTOR_PROPERTY_TYPE_DELIMITER) { }
|
||
|
|
||
|
bool Deserialize(Deserializer* data);
|
||
|
void Serialize(Serializer* data) const;
|
||
|
|
||
|
ActorPropertyType type;
|
||
|
};
|
||
|
|
||
|
struct WorldActorPropertyScript
|
||
|
{
|
||
|
bool Deserialize(Deserializer* data);
|
||
|
void Serialize(Serializer* data) const;
|
||
|
|
||
|
ScriptMap parameters;
|
||
|
};
|
||
|
|
||
|
WorldMap m_manifest;
|
||
|
};
|