49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
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/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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class SpriteManifest
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{
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public:
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bool LoadManifest(const char* filename);
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bool SaveManifest(const char* filename) const;
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void ClearManifest();
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bool AppendManifest(const char* alias, const char* asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]);
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boost::shared_ptr<Sprite> LoadSprite(const char* spriteAlias) const;
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void SummarizeSprites(std::vector<SpriteSummary>* summary) const;
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private:
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struct SpriteEntry
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{
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SpriteEntry(const std::string& asset, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
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asset(asset), position(position), size(size)
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{
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memcpy(this->shapes, shapes, sizeof(this->shapes));
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}
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ActorShape shapes[ACTOR_SHAPE_TYPE_COUNT];
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std::string asset;
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Vector2i position;
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Vector2i size;
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};
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typedef std::map<std::string, SpriteEntry> SpriteMap;
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SpriteMap m_manifest;
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};
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