moonfall/Animation.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Actor.h"
class Animation : private boost::noncopyable
{
public:
struct Frame
{
Frame(const boost::shared_ptr<Sprite>& sprite, float delay) :
sprite(sprite), delay(delay) { }
boost::shared_ptr<Sprite> sprite;
float delay;
};
Animation(const std::vector<Frame>& frames);
void Update(float elapsed);
void Render(const boost::shared_ptr<Surface>& target);
Vector2i GetSize() const;
const ActorShape* GetShapes() const;
int GetFrameCount() const;
int GetFrame() const;
void Play(bool loop);
void Stop();
void Rewind();
void Pause();
bool IsPlaying() const;
private:
std::vector<Frame> m_frames;
float m_elapsed;
int m_index;
bool m_loop;
bool m_play;
};