45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
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/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ActorProperty.h"
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class ActorPropertyPhysics : public ActorPropertyTyped<ACTOR_PROPERTY_TYPE_PHYSICS>
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{
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public:
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ActorPropertyPhysics(Actor* owner);
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void Update(float elapsed);
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void SetVelocity(const Vector2f& velocity);
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Vector2f GetVelocity() const;
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void QueryShapeCollisions(ActorShapeType type, std::vector<boost::weak_ptr<Actor> >* actors) const;
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private:
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void UpdateShapes();
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void CollideAgainstShape(const std::vector<boost::weak_ptr<Actor> >& actors, ActorShapeType typeAttacker);
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struct CollisionState
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{
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std::vector<boost::weak_ptr<Actor> > collisions;
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};
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static const ActorShapeType s_collisionShapes[ACTOR_SHAPE_TYPE_COLLISION_COUNT];
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CollisionState m_collisionState[ACTOR_SHAPE_TYPE_COUNT];
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Vector2f m_velocity;
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};
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