44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
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/*
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Moonfall Copyright (C) 2008 Alex Yatskov
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Pch.h"
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#include "Sprite.h"
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#include "Surface.h"
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Sprite::Sprite(boost::shared_ptr<const Surface> surface, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]) :
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m_surface(surface),
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m_position(position),
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m_size(size)
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{
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memcpy(m_shapes, shapes, sizeof(m_shapes));
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}
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void Sprite::Render(const boost::shared_ptr<Surface>& target)
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{
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m_surface->Blit(target, m_position, m_size);
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}
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Vector2i Sprite::GetSize() const
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{
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return m_size;
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}
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const ActorShape* Sprite::GetShapes() const
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{
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return m_shapes;
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}
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