moonfall/Sprite.h

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Actor.h"
class Sprite : private boost::noncopyable
{
public:
Sprite(boost::shared_ptr<const Surface> surface, const Vector2i& position, const Vector2i& size, const ActorShape shapes[]);
void Render(const boost::shared_ptr<Surface>& target);
Vector2i GetSize() const;
const ActorShape* GetShapes() const;
private:
boost::shared_ptr<const Surface> m_surface;
ActorShape m_shapes[ACTOR_SHAPE_TYPE_COUNT];
Vector2i m_position;
Vector2i m_size;
};