moonfall/LuaBindingActorSprite.cpp

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2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Pch.h"
#include "LuaBinding.h"
#include "ActorPropertySprite.h"
int LuaBinding::ActorSpriteSet()
{
int actorId = 0;
const char* sprite = NULL;
if (!Peek(1, &actorId) || !Peek(2, &sprite))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertySprite> property = LuaBinding::GetActorProperty<ActorPropertySprite>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
property->SetSprite(sprite);
return 0;
}
int LuaBinding::ActorSpriteGetSize()
{
int actorId = 0;
if (!Peek(1, &actorId))
{
return ERROR_TYPE_PARAMETER;
}
const boost::shared_ptr<ActorPropertySprite> property = LuaBinding::GetActorProperty<ActorPropertySprite>(actorId);
if (!property)
{
return ERROR_TYPE_STATE;
}
Push(property->GetSize());
return 1;
}