27 lines
853 B
Plaintext
27 lines
853 B
Plaintext
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function OnActorCreate(id, parameters)
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triggerId = id
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triggerWidth = parameters.width
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triggerHeight = parameters.height
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triggerPersist = parameters.persist
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triggerCode = parameters.code
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ActorSetShape(
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triggerId,
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ACTOR_SHAPE_TYPE_COLLISION_INTERACT,
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{ size = {x = triggerWidth, y = triggerHeight }, position = { x = 0, y = 0 }, data = 1, enabled = true}
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)
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end
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function OnActorUpdate(elapsed)
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actorIds = ActorPhysicsQueryShapeCollisions(triggerId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
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for index, value in ipairs(actorIds) do
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if ActorGetName(value) == "player" then
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-- ActorScriptDoString(triggerId, triggerCode)
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if not triggerPersist then
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ActorDisableShape(triggerId, ACTOR_SHAPE_TYPE_COLLISION_INTERACT)
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end
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end
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end
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end
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