moonfall/WindowManager.h

57 lines
2.0 KiB
C
Raw Normal View History

2014-10-21 04:54:42 +00:00
/*
Moonfall Copyright (C) 2008 Alex Yatskov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "IEventHandler.h"
class WindowManager : public IEventHandler
{
public:
WindowManager();
~WindowManager();
void Update(float elapsed, const Vector2i& resolution);
void Render(const boost::shared_ptr<Surface>& target);
void EnqueueWindow(const boost::shared_ptr<Window>& window);
private:
enum FadeState
{
FADE_STATE_IN,
FADE_STATE_OUT,
FADE_STATE_NONE
};
void OnKeyDown(const InputKey& args);
void OnKeyUp(const InputKey& args);
void OnMouseMove(const InputMouse& args);
void OnMouseButtonDown(const InputMouse& args);
void OnMouseButtonUp(const InputMouse& args);
void OnMouseWheel(const InputMouse& args);
void OnActivate();
void OnDeactivate();
void OnQuit();
boost::shared_ptr<Window> m_activeWindow;
boost::shared_ptr<Window> m_queuedWindow;
boost::shared_ptr<Surface> m_fadeSurface;
FadeState m_fadeState;
float m_fadeAlpha;
};