57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
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DIRECTION_NORTH = 1
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DIRECTION_EAST = 2
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DIRECTION_SOUTH = 3
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DIRECTION_WEST = 4
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function DoActorFly(direction)
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ActorPhysicsSetVelocity(actorId, velocities[direction])
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ActorAnimationSet(actorId, animations[direction])
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ActorAnimationPlay(actorId, true)
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end
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function OnActorCreate(id, parameters)
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actorId = id
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speed = parameters.speed
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alias = ActorGetAlias(actorId)
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velocities =
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{
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[DIRECTION_NORTH] = {x = 0, y = -speed},
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[DIRECTION_EAST] = {x = speed, y = 0},
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[DIRECTION_SOUTH] = {x = 0, y = speed},
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[DIRECTION_WEST] = {x = -speed, y = 0}
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}
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animations =
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{
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[DIRECTION_NORTH] = alias..".Fly.N",
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[DIRECTION_EAST] = alias..".Fly.E",
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[DIRECTION_SOUTH] = alias..".Fly.S",
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[DIRECTION_WEST] = alias..".Fly.W"
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}
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local directionValues =
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{
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["north"] = DIRECTION_NORTH,
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["east"] = DIRECTION_EAST,
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["south"] = DIRECTION_SOUTH,
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["west"] = DIRECTION_WEST
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}
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direction = directionValues[parameters.direction]
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DoActorFly(direction)
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end
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function OnActorUpdate(elapsed)
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local actorPosition = ActorGetPosition(actorId)
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local actorPadding = 512
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local cameraBounds = CameraGetBounds()
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local outsideCamera =
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actorPosition.x < cameraBounds.x0 - actorPadding or actorPosition.y < cameraBounds.y0 - actorPadding or
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actorPosition.x > cameraBounds.x1 + actorPadding or actorPosition.y > cameraBounds.y1 + actorPadding
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if outsideCamera then
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ActorRemove(actorId)
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end
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end
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