lazarus/platform/platform.go

88 lines
1.4 KiB
Go

package platform
import (
"errors"
"runtime"
"time"
"github.com/go-gl/gl/v2.1/gl"
"github.com/veandco/go-sdl2/sdl"
)
var (
platformIsInit bool
platformWindows []Window
)
func Init() error {
if platformIsInit {
return errors.New("platform is already initialized")
}
runtime.LockOSThread()
if err := sdl.Init(sdl.INIT_VIDEO); err != nil {
return err
}
if err := gl.Init(); err != nil {
return err
}
platformIsInit = true
return nil
}
func ProcessEvents() error {
if !platformIsInit {
return errors.New("platform was not initialized")
}
var terminate bool
for !terminate {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
terminate = true
break
}
}
<-time.After(time.Millisecond * 25)
}
return nil
}
func Shutdown() error {
if !platformIsInit {
return errors.New("platform was not initialized")
}
for _, w := range platformWindows {
if err := w.Destroy(); err != nil {
return err
}
}
platformWindows = nil
platformIsInit = false
return nil
}
func CreateWindow(title string, width, height int) (Window, error) {
if !platformIsInit {
return nil, errors.New("platform was not initialized")
}
window, err := newWindow(title, width, height)
if err != nil {
return nil, err
}
platformWindows = append(platformWindows, window)
return window, err
}