197 lines
4.0 KiB
Go
197 lines
4.0 KiB
Go
package platform
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import (
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"log"
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"github.com/FooSoft/lazarus/graphics"
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"github.com/FooSoft/lazarus/math"
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"github.com/FooSoft/lazarus/platform/imgui"
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"github.com/go-gl/gl/v2.1/gl"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Window struct {
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sdlWindow *sdl.Window
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sdlGlContext sdl.GLContext
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imguiContext *imgui.Context
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scene Scene
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}
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func newWindow(title string, size math.Vec2i, scene Scene) (*Window, error) {
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log.Println("window create")
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sdlWindow, err := sdl.CreateWindow(
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title,
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sdl.WINDOWPOS_CENTERED,
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sdl.WINDOWPOS_CENTERED,
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int32(size.X),
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int32(size.Y),
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sdl.WINDOW_OPENGL,
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)
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if err != nil {
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return nil, err
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}
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sdlGlContext, err := sdlWindow.GLCreateContext()
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if err != nil {
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sdlWindow.Destroy()
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return nil, err
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}
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w := &Window{
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sdlWindow: sdlWindow,
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sdlGlContext: sdlGlContext,
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}
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w.makeCurrent()
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w.imguiContext, err = imgui.New(w.DisplaySize(), w.BufferSize())
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if err != nil {
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w.Destroy()
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return nil, err
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}
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if err := w.SetScene(scene); err != nil {
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w.Destroy()
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return nil, err
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}
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return w, nil
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}
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func (w *Window) SetScene(scene Scene) error {
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if w.scene == scene {
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return nil
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}
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log.Printf("scene transition \"%v\" => \"%v\"\n", sceneName(w.scene), sceneName(scene))
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if sceneDestroyer, ok := w.scene.(SceneDestroyer); ok {
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log.Printf("scene notify destroy \"%s\"\n", sceneName(w.scene))
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if err := sceneDestroyer.Destroy(w); err != nil {
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return err
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}
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}
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w.scene = scene
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if sceneCreator, ok := scene.(SceneCreator); ok {
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log.Printf("scene notify create \"%s\"\n", sceneName(w.scene))
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if err := sceneCreator.Create(w); err != nil {
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return err
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}
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}
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return nil
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}
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func (w *Window) Destroy() error {
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if w == nil || w.sdlWindow == nil {
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return nil
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}
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w.makeCurrent()
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if err := w.SetScene(nil); err != nil {
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return err
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}
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if err := w.imguiContext.Destroy(); err != nil {
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return err
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}
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w.imguiContext = nil
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sdl.GLDeleteContext(w.sdlGlContext)
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w.sdlGlContext = nil
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if err := w.sdlWindow.Destroy(); err != nil {
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return err
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}
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w.sdlWindow = nil
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log.Println("window destroy")
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removeWindow(w)
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return nil
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}
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func (w *Window) CreateTextureRgba(colors []math.Color4b, size math.Vec2i) (graphics.Texture, error) {
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w.makeCurrent()
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return newTextureFromRgba(colors, size)
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}
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func (w *Window) CreateTextureRgb(colors []math.Color3b, size math.Vec2i) (graphics.Texture, error) {
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w.makeCurrent()
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return newTextureFromRgb(colors, size)
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}
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func (w *Window) RenderTexture(texture graphics.Texture, position math.Vec2i) {
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size := texture.Size()
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gl.Enable(gl.TEXTURE_2D)
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gl.BindTexture(gl.TEXTURE_2D, uint32(texture.Id()))
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gl.Begin(gl.QUADS)
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gl.TexCoord2f(0, 0)
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gl.Vertex2f(0, 0)
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gl.TexCoord2f(0, 1)
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gl.Vertex2f(0, float32(size.Y))
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gl.TexCoord2f(1, 1)
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gl.Vertex2f(float32(size.X), float32(size.Y))
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gl.TexCoord2f(1, 0)
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gl.Vertex2f(float32(size.X), 0)
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gl.End()
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}
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func (w *Window) DisplaySize() math.Vec2i {
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width, height := w.sdlWindow.GetSize()
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return math.Vec2i{X: int(width), Y: int(height)}
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}
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func (w *Window) BufferSize() math.Vec2i {
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width, height := w.sdlWindow.GLGetDrawableSize()
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return math.Vec2i{X: int(width), Y: int(height)}
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}
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func (w *Window) Imgui() *imgui.Context {
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return w.imguiContext
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}
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func (w *Window) advance() (bool, error) {
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w.makeCurrent()
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displaySize := w.DisplaySize()
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w.imguiContext.SetDisplaySize(displaySize)
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bufferSize := w.BufferSize()
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w.imguiContext.SetBufferSize(bufferSize)
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w.imguiContext.BeginFrame()
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gl.Viewport(0, 0, int32(displaySize.X), int32(displaySize.Y))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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gl.MatrixMode(gl.PROJECTION)
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gl.LoadIdentity()
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gl.Ortho(0, float64(displaySize.X), float64(displaySize.Y), 0, -1, 1)
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gl.MatrixMode(gl.MODELVIEW)
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gl.LoadIdentity()
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if sceneAdvancer, ok := w.scene.(SceneAdvancer); ok {
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if err := sceneAdvancer.Advance(w); err != nil {
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return false, err
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}
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}
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w.imguiContext.EndFrame()
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w.sdlWindow.GLSwap()
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return w.scene != nil, nil
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}
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func (w *Window) processEvent(event sdl.Event) (bool, error) {
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return w.imguiContext.ProcessEvent(event)
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}
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func (w *Window) makeCurrent() {
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w.sdlWindow.GLMakeCurrent(w.sdlGlContext)
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}
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