package graphics import "github.com/veandco/go-sdl2/sdl" type Window struct { window *sdl.Window renderer *sdl.Renderer } func NewWindow(title string, width, height int) (*Window, error) { window, err := sdl.CreateWindow( title, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, int32(width), int32(height), sdl.WINDOW_SHOWN, ) if err != nil { return nil, err } renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if err != nil { window.Destroy() return nil, err } return &Window{window, renderer}, nil } func (w *Window) Destroy() { }