#include #define CIMGUI_DEFINE_ENUMS_AND_STRUCTS #define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) #include "cimgui/cimgui.h" // silly trick to get go-vet off our back inline ImTextureID nativeHandleCast(uintptr_t id) { return (ImTextureID)id; }